The damage type that Sett deals is mostly Physical Damage.
Sett's damage type breakdowns as follows:
Sett's basic attacks alternate between left and right punch. He begins attacking with a left punch, resetting back to it after 2 seconds of not performing a right punch.Right punch is slightly stronger, dealing 5 - 90 (+ 55% bonus Attack Damage) and faster (attacking at 8 times the left punch's attack speed). Sett also hates losing, gaining 0.15/0.5/1/2 additional health regeneration based off of his missing health (every 5% of his missing health).
Sett itches for a fight, gaining 30% movement speed for 1.5 seconds while moving towards enemy champions.Sett's next two basic attacks deal 10/20/30/40/50 bonus physical damage, plus 1/2/3/4/5 of the target's maximum health (+1/1.5/2/2.5/3% per 100 bonus attack damage).Against monsters the damage is capped at 400 per punch.
Passive: Sett stores 100% of damage taken as Grit, to a cap of (50% of Sett's max health). Grit decays quickly 4 seconds after the damage was taken.Active: Sett winds up a giant punch in a direction, expending all Grit to deal 80/100/120/140/160 (+25% +25% per 100 bonus attack damage of expended Grit) as true damage to all enemies in the center line. Enemies not in the center line take physical damage instead.Sett also gains a rapidly decaying shield equal to Grit expended for 3 seconds.
Sett smashes enemies on either side of him into each other, dealing 50/70/90/110/130 (+60% bonus Attack Damage) physical damage and slowing them by 70% for 0.5 seconds. If Sett grabbed at least one enemy on each side, all enemies are stunned for 1 second.
Sett grabs an enemy champion, carries them forward, then slams them into the ground. All enemies near the impact take 200/300/400 (+120% bonus Attack Damage) (+40/50/60 of the grabbed enemy's bonus health) physical damage and are slowed by 99% for 1 seconds. Enemies take less damage the further they are from where Sett lands.
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