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Aphelios Abilities

the Weapon of the Faithful

975 6300
Aphelios is a Marksman champion in League of Legends.

Aphelios Base Stats

Level: - +
  • Health: 580 (+102 per level)
  • Health Regen: 3.25 (+0.55 per level)
  • Mana: 348 (+42 per level)
  • Mana Regen: 6.5 (+0.4 per level)
  • Attack Damage: 55 (+3 per level)
  • Attack Speed: 0.64 (+2.1% per level)
  • Armor: 26 (+4.2 per level)
  • Magic Resist: 30 (+1.3 per level)
  • Movement Speed: 325

Aphelios's Damage Type

The damage type that Aphelios deals is mostly Physical Damage.

Aphelios's damage type breakdowns as follows:

  • Physical Damage: 93.04%
  • Magic Damage: 3.59%
  • True Damage: 3.38%

Aphelios Recommended Items

Based on statistics across all regions

Aphelios Abilities - Patch 13.21

Aphelios The Hitman and the Seer
Aphelios Weapon Abilites
Aphelios Phase
Aphelios Weapon Queue System
Aphelios Moonlight Vigil
Aphelios The Hitman and the Seer

The Hitman and the Seer

Aphelios Passive

Aphelios wields 5 Lunari Weapons made by his sister Alune. He has access to two at a time: one equipped and one secondary. Each weapon has a unique Basic Attack and Activated Ability. Attacks and abilities consume a weapon's ammo. When out of ammo, Aphelios discards the weapon and Alune summons the next of the 5.

Instead of using skill points to rank up abilities, Aphelios invests them in blessings that grant permanent stats.

  • Bonus Attack Damage: 4.5/9/13.5/18/22.5/27
  • Bonus Attack Speed: 9/18/27/36/45/54%
  • Lethality: 5.5/11/16.5/22/27.5/33%
Aphelios unlocks his weapon ability [Q] at level 2 and his Ultimate [R] at level 6.

Weapons Passives:
  • Calibrum (Sniper Rifle):
    Passive: Grants +100 attack range while equipped.

    Abilities that use Calibrum mark targets for 4.5s, granting vision. Aphelios can attack a marked target from any range to shoot them with his secondary weapon; the attack consumes all nearby marks for 15 (+ 20% bonus Attack Damage).
    If his secondary weapon is Calibrum, Aphelios uses his equipped weapon instead.
  • Severum (Pistol):
    Passive: Heal for 2 - 7.1% of damage dealt from basic attacks, and 5 - 17.75% of damage dealt from abilities using this weapon. Severum can heal Aphelios over his max health, shielding him for up to 10 - 140 (+ 6% of maximum Health) additional health. The shield persists up to 30s
  • Gravitum (Grav Cannon):
    Passive: Damage with this weapon slows targets by 30%, decaying over 2.5s.
  • Infernum (Flamethrower):
    Passive: Attacks deal damage in an area. Primary target takes 110% physical damage, other targets take 75 - 100% physical damage. (30% damage for minions)
  • Crescendum (Chakram):
    Passive: Crescendum attacks bounce back and reset Aphelios' attack against non-Epic Monsters, but he cannot attack while they are in flight. Bounce return speed increases with attack speed.

    When Aphelio's other abilities use Crescendum, they create temporary Chakram for 5s. Attacks with Crescendum hurl all temporary Chakram for bonus damage. Bonus damage starts at 30 physical damage and diminishes with subsequent temporary Chakram hit (min: 5). Durations refresh on attacking a champion or epic monster. Can critically strike.

Aphelios Weapon Abilites

Weapon Abilites

Cooldown: 9Cost: 60 manaRange: 1450

Aphelios Q

Aphelios has 5 different activated abilities, based on his equipped weapon:

Calibrum (Rifle): Fire a long range shot that deals 60/85/110/135/160 (+ 42% bonus Attack Damage - 60% bonus Attack Damage)(+ 100% bonus Ability Power) physical damage to the first enemy hit and marks them for a long-range follow-up attack.

Severum (Pistol): Gain 20 (+ 10% per 100 ability power) movement speed and fire both weapons at the nearest enemy for the next 1.75s. Deals 10/15/20/25/30 physical damage (+ 21% bonus Attack Damage - 30% bonus Attack Damage) over 6 (+3 per 100% bonus attack speed) shots. Prioritizes champions. Applies on-hit effects at 25% damage.

Gravitum (Grav Cannon): Expunge this weapon's slow on all targets, rooting them for 1s and dealing 50/65/80/95/110 (+ 26% bonus Attack Damage - 35% bonus Attack Damage)(+ 70% bonus Ability Power).

Infernum (Flamethrower): Spout a wave of flame, dealing 25/35/45/55/65 (+ 56% bonus Ability Power - 80% bonus Attack Damage)(+ 40% bonus Attack Damage) physical damage. Then, attack each enemy hit with your secondary weapon.

Crescendum (Chakram): Deploy a lunar Sentry equipped with Aphelios' secondary weapon, lasts 20s. Sentries activate when an enemy approaches and fire at them for 31 - 100(+ 40% bonus Attack Damage - 50% bonus Attack Damage)(+ 60% bonus Ability Power) physical damage per shot over 4s. Sentries benefit from attack speed and critical strike.

Aphelios Phase


Cooldown: 0.8Range: 250

Aphelios W

Swap equipped and secondary weapons.

Aphelios Weapon Queue System

Weapon Queue System

Aphelios E

Aphelios has no third ability. This slot shows the next weapon Alune will give him. Weapon order begins fixed but may change over game time -- when a weapon is out of ammo it goes to the end of the order.

Aphelios Moonlight Vigil

Moonlight Vigil

Cooldown: 120/110/100Cost: 100 manaRange: 1300

Aphelios R

Fire a concentrated blast of moonlight that explodes when it hits an enemy champion to deal 125/175/225 (+ 20% bonus Attack Damage) (+ 100% bonus Ability Power) physical damage in the area.

Then, Aphelios attacks all champions hit with his equipped weapon. (Applies on-hits. Critical strikes deal 120% damage.).

  • Calibrum: Applies an empowered mark that deals 50/80/110 additional physical damage per mark.
  • Severum: If at least one enemy is hit, Aphelios heals for 250/350/450 health.
  • Gravitum: Enemies are slowed by 99% for the same duration. Targets marked by Moonlight Vigil are rooted for 1.35 seconds.
  • Infernum: The initial blast deals an additional 50/100/150 (+ 30% bonus Attack Damage) physical damage. Attacks splash in a circle instead of a cone. Enemies will take damage from overlapping areas. (Deals 90% damage on secondary targets)
  • Crescendum: 5 additional spectral chakrams return to Aphelios from the first enemy hit, for a total of 6, on top ofthose from other enemies hit.

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