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Diana Abilities

Scorn of the Moon

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Diana is a Fighter and Mage champion in League of Legends.

Diana Base Stats

Level: - +
  • Health: 640 (+109 per level)
  • Health Regen: 6.5 (+0.85 per level)
  • Mana: 375 (+25 per level)
  • Mana Regen: 8 (+0.8 per level)
  • Attack Damage: 57 (+3 per level)
  • Attack Speed: 0.63 (+2.25% per level)
  • Armor: 31 (+4.3 per level)
  • Magic Resist: 32 (+2.05 per level)
  • Movement Speed: 345

Diana's Damage Type

The damage type that Diana deals is mostly Magic Damage.

Diana's damage type breakdowns as follows:

  • Magic Damage: 73.39%
  • Physical Damage: 13.46%
  • True Damage: 13.14%

Diana Recommended Items

Based on statistics across all regions

Diana Abilities - Patch 13.21

Diana Moonsilver Blade
Diana Crescent Strike
Diana Pale Cascade
Diana Lunar Rush
Diana Moonfall
Diana Moonsilver Blade

Moonsilver Blade

Diana Passive

Every third strike cleaves nearby enemies for an additional 20 - 220 (+50% bonus Ability Power) magic damage (increased by 300% on non-Epic monsters). After casting a spell, Diana gains 15 - 40% attack speed (at levels 1 - 18) for her next 3 attacks.

Diana Crescent Strike

Crescent Strike

Cooldown: 8/7.5/7/6.5/6Cost: 55 manaRange: 900

Diana Q

Unleashes a bolt of lunar energy in an arc dealing 60/95/130/165/200 (+70% bonus Ability Power) magic damage.

Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.

Diana Pale Cascade

Pale Cascade

Cooldown: 15/13.5/12/10.5/9Cost: 40/45/50/55/60 manaRange: 800

Diana W

Creates three orbiting spheres that explode on contact with enemies dealing 18/30/42/54/66 (+18% bonus Ability Power) magic damage. Lasts 5 seconds.

Grants a temporary shield that absorbs 45/60/75/90/105 (+30% bonus Ability Power) (+9% of bonus Health) damage. If the third sphere detonates, the shield increases by 45/60/75/90/105 (+30% bonus Ability Power) (+9% of bonus Health).

Diana Lunar Rush

Lunar Rush

Cooldown: 22/20/18/16/14Cost: 40/45/50/55/60 manaRange: 825

Diana E

Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing 50/70/90/110/130 (+60% bonus Ability Power) magic damage.

Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

Diana Moonfall


Cooldown: 100/90/80Cost: 100 manaRange: 475

Diana R

Reveals and draws in all nearby enemies and then slows them by 40/50/60% for 2 seconds.

If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200/300/400 (+ 60% bonus Ability Power) magic damage in an area around her, increased by 35/60/85 (+ 15% bonus Ability Power) for each target beyond the first pulled.

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