The damage type that Ekko deals is mostly Magic Damage.
Ekko's damage type breakdowns as follows:
Ekko's Zero-Drive charges his spells and attacks with temporal energy. The third hit deals 30 - 140 (based on level) (+ 90% bonus Ability Power) bonus damage and, if the target is a champion, Ekko gains 50/60/70/80% accelerated movement speed for 2/2.5/3 seconds (deals 200% damage against monsters).Z-Drive Resonance cannot affect the same target more than once every 5 seconds.
Ekko throws a device that deals 70/85/100/115/130 (+30% bonus Ability Power) magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by 40/45/50/55/60%. It then returns to him after a delay, dealing 40/65/90/115/140 (+60% bonus Ability Power) magic damage to all targets hit upon return.
Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 3% (+3% bonus Ability Power%) of their missing health. Deals a minimum of 15 damage, and a maximum of 150 damage vs. minions and monsters.Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by 40%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to 100/120/140/160/180 (+150% bonus Ability Power) damage for 2 seconds. Enemies caught inside are stunned for 2.25 seconds.
Ekko dashes a short distance in the targeted direction. His next attack will deal 50/75/100/125/150 (+40% bonus Ability Power) bonus magic damage and teleport him to his target.
Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals 200/350/500 (+175% bonus Ability Power) magic damage to nearby enemies on arrival. Additionally, Ekko heals for 100/150/200 (+6% bonus Ability Power), increased by 3% for each 1% of his health lost over the last 4 seconds.
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