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Heimerdinger Abilities

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Heimerdinger is a Mage and Support champion in League of Legends.

Heimerdinger Base Stats

Level: - +
  • Health: 558 (+101 per level)
  • Health Regen: 7 (+0.55 per level)
  • Mana: 385 (+20 per level)
  • Mana Regen: 8 (+0.8 per level)
  • Attack Damage: 56 (+2.7 per level)
  • Attack Speed: 0.63 (+1.36% per level)
  • Armor: 19 (+4.2 per level)
  • Magic Resist: 30 (+1.3 per level)
  • Movement Speed: 340

Heimerdinger's Damage Type

The damage type that Heimerdinger deals is mostly Magic Damage.

Heimerdinger's damage type breakdowns as follows:

  • Magic Damage: 92.29%
  • Physical Damage: 5.42%
  • True Damage: 2.29%

Heimerdinger Recommended Items

Based on statistics across all regions

Heimerdinger Abilities - Patch 13.21

Heimerdinger Hextech Affinity
Heimerdinger H-28G Evolution Turret
Heimerdinger Hextech Micro-Rockets
Heimerdinger CH-2 Electron Storm Grenade
Heimerdinger UPGRADE!!!
Heimerdinger Hextech Affinity

Hextech Affinity

Range: 300

Heimerdinger Passive

Gain 20% Movement Speed while near allied towers and turrets deployed by Heimerdinger.

Heimerdinger H-28G Evolution Turret

H-28G Evolution Turret

Cooldown: 1Cost: 20 manaRange: 350

Heimerdinger Q

Places a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Turrets shut down if Heimerdinger moves far away. Heimerdinger generates a Turret Kit every 24/23/22/21/20 seconds and can hold 3 Kits at once.

H-28G Evolution Turret Stats
Health: 130 - 640 (+5 - 45% Ability Power)
Attack - Cannon: 7/11/15/19/23 (+35% bonus Ability Power) Magic Damage.
Attack - Beam: 40/60/80/100/120 (+55% bonus Ability Power) Magic Damage every 90 seconds.
Maximum Turrets Placed: 3

Heimerdinger Hextech Micro-Rockets

Hextech Micro-Rockets

Cooldown: 11/10/9/8/7Cost: 50/60/70/80/90 manaRange: 1325

Heimerdinger W

Unleashes a barrage of 5 rockets that converge towards the cursor and fan out past it. Rockets deal 40/65/90/115/140 (+55% bonus Ability Power) Magic Damage. Additional rocket hits deal reduced damage:

Champions and Monsters: 12/18/24/30/36 (+12% bonus Ability Power) Magic Damage, max 90/135/180/225/270 (+93) total damage
Minions: 60% of base damage

Rocket hits against champions charge nearby turret beam attacks.

Heimerdinger CH-2 Electron Storm Grenade

CH-2 Electron Storm Grenade

Cooldown: 11Cost: 85 manaRange: 970

Heimerdinger E

Hurls a grenade that deals 60/100/140/180/220 (+60% bonus Ability Power) Magic Damage to enemies and slows their Movement Speed by 35% for 2 seconds. Enemies in the center of the blast are also stunned for 1.25 seconds.

Hitting a champion fully charges nearby turret beams.

Heimerdinger UPGRADE!!!


Cooldown: 100/85/70Cost: 100 manaRange: 1

Heimerdinger R

Makes Heimerdinger's next ability free and gives it bonus effects. Reactivate to cancel.

H-28Q Apex Turret: Places a Turret for 8 seconds that deals 80/100/120 (+30% bonus Ability Power) Magic Damage with its cannon and 100/140/180 (+70% bonus Ability Power) Magic Damage with its beam. It has splash damage, immunity to disables, its attacks slow by 25% for 2 seconds and it doesn't count toward the Turret limit.

Hextech Rocket Swarm: Fires 4 waves of rockets that each deal 135/180/225 (+45/45/45% bonus Ability Power) Magic Damage. Champions and Monsters hit by multiple rockets take reduced damage, max 503/697.5/892 (+183% bonus Ability Power).

CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing 100/200/300 (+60% bonus Ability Power) Magic Damage. Both the stun and slow areas are larger and the slow is improved to 80%.

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