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Rell Abilities

the Iron Maiden

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Rell is a Tank champion in League of Legends.

Rell Base Stats

Level: - +
  • Health: 610 (+104 per level)
  • Health Regen: 7.5 (+0.85 per level)
  • Mana: 350 (+45 per level)
  • Mana Regen: 6 (+0.35 per level)
  • Attack Damage: 55 (+3 per level)
  • Attack Speed: 0.63 (+1.5% per level)
  • Armor: 36 (+4.2 per level)
  • Magic Resist: 30 (+1.85 per level)
  • Movement Speed: 330

Rell's Damage Type

The damage type that Rell deals is mostly Magic Damage.

Rell's damage type breakdowns as follows:

  • Magic Damage: 49.17%
  • True Damage: 27.12%
  • Physical Damage: 23.73%

Rell Recommended Items

Based on statistics across all regions

Rell Abilities - Patch 13.21

Rell Break the Mold
Rell Shattering Strike
Rell Ferromancy: Crash Down
Rell Full Tilt
Rell Magnet Storm
Rell Break the Mold

Break the Mold

Rell Passive

Rell attacks slowly but steals 2% of her target's Armor and Magic Resist on hit for 5 seconds, stacking up to 5 times.

Rell Shattering Strike

Shattering Strike

Cooldown: 11/10.5/10/9.5/9Cost: 50 manaRange: 600

Rell Q

Rell thrusts her lance, destroying all Shield, stunning all target hits for 0.75 seconds and dealing 60/100/140/180/220 (+60% bonus Ability Power) magic damage.

Rell deals 170/245/320/395/470% damage to jungle camps.

Rell Ferromancy: Crash Down

Ferromancy: Crash Down

Cooldown: 11Cost: 40 manaRange: 450

Rell W

Active - Ferromancy: Crash Down: Rell leaps off her mount, Knocking Up enemies for 1 second and dealing 60/90/120/150/180 (+60% bonus Ability Power) magic damage. Rell then enters Armored form, gaining 15/40/65/90/110 (+12% of maximum Health) Shield, 75 bonus attack range, 30% bonus attack speed, and allowing her to use Ferromancy: Mount Up.

When Rell transforms her armor into a mount, she gains 30% bonus movement speed that rapidly decays over 1 seconds. During this time, Rell's next basic attack deals 10/25/40/55/70 (+40% bonus Ability Power) magic damage.

Rell deals 125/150/175/200/225% damage to jungle camps when unmounted and 55/110/165/220/275% when mounted.

Rell Full Tilt

Full Tilt

Cooldown: 15Cost: 40 manaRange: 1200

Rell E

Passive - Mounted Alacrity: Rell gains 5/8/11/14/17/20/24/28/32/36/40/45/50 Move Speed while mounted, reduced to 50% in combat.

Active - Full Tilt: Rell and an ally charge, gaining ramping Move Speed up to 12/14/16/18/20% over 3 seconds, this is doubled to 24/28/32/36/40% toward enemies or your targeted ally.

Additionally, Rell's next Attack or Shattering Strike explode in an area for 25/35/45/55/65 (+50% bonus Ability Power) (+3% of maximum Health%) max Health magic damage.

Rell deals 120/165/210/255/300% bonus damage to monsters.

Rell Magnet Storm

Magnet Storm

Cooldown: 120/100/80Cost: 100 manaRange: 200

Rell R

Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself and deals 120/200/280 (+110% bonus Ability Power) magic damage over for the next 2 seconds.

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