|Monster Hunting Bonus ||Killing Large Monsters grants 50 bonus experience. |
Killing any Large or Epic Monster higher level than you are awards 50 bonus experience per level difference.
(Non epic Monsters only award experience to their killer. A monster's level increases based on the average level of champions in the game.)
|Grievous Wounds ||Reduces healing and regeneration by 40% |
|Bandit || +1 Gold from nearby minions killed by allies |
+3 Gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
|Emperor's Favor ||Additional coins are dropped on champion takedown. |
|Queen's Tribute ||When you trigger Tribute you receive a burst of movement speed. |
|Energized ||Moving and attacking builds charges. |
At 100 charges, your next attack becomes Energized and can trigger additional effects on hit, expending the charges.
|Hextech Items || Hextech items generally give you an additional spell or some additional magic damage. Their unique damaging effects share a linked cooldown and can trigger other spell effects. |
- Hextech Revolver
- Hextech Gunblade
- Hextech Protobelt-01
- Hextech GLP-800
|Magic Penetration ||Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration. |
|Lethality || Physical damage is increased by ignoring an amount of the target's Armor based on your level. |
This is particularly effective vs. targets without Armor items.
|% Bonus Armor Penetration || Physical damage is increased by ignoring a percent of the target's bonus Armor. |
This applies before non-percent Armor Penetration.
|Premitigation Damage ||Premitigation damage is the raw amount of damage dealt before the opponent's Armor and magic Resistance is applied. |
|Partner ||Gain bonuses while nearby your partner. Protect your partner and keep them alive so that they can return the favour. Such is your vow. |
|Unique Passive || Unnamed Unique passives among multiple of the same item don't stack. |
Named Unique passives don't stack across any item.
|Active || Active items can be cast as though they were an ability. |
Named Unique actives share a cooldown.
|% Total Magic Penetration || Magic damage is increased by ignoring a percent of the target's total Magic Resistance. |
This applies before non-percent Magic Penetration.
|Void Gate ||Void structures that create Voidspawn. |
|Voidspawn || Void minions that decay over time. |
Travels down nearest lane.
Ignores champions and Void targets.
Explodes to attack structures, marking that structure with Void Commander's Selfish Conquest.
|Movement Impaired ||A unit is movement-impaired if it is slowed, stunned, taunted, feared, or immobilized. |
|Minion Bonuses || Bannered minions donate their gold from kills to the champion that Promoted them. Grants all minions increased size, 30% Damage Reduction from Turrets, 100% additional damage to Turres, and 70% Damage Reduction from Champions. Additional bonuses granted per minion type: |
- Melee: 600 Health, 50 Attack Damage, 40 Armor, 40 Magic Resist, and 90% Bonus Attack Speed.
- Caster: 400 Health, 75 Attack Damage, 40 Armor, 40 Magic Resist, and 25% Bonus Attack Speed
- Cannon: 600 Health, 100 Attack Damage, 100 Armor, and 100 Magic Resist.