League of Legends Summoner Spells

Summoner Spells are special abilities that you can choose during the Champion Select phase and use them with your champion during a match. You can pick two Summoner Spells from a list and they get unlocked as you level up your Summoner Level.

The Summoner Level is the level of your account that can be increased by gaining experience from playing games. Every player start with an account at Level 1.

These Summoner Spells provides different and unique effects that you can strategically use depending on the situation in the game and sometimes the enemy team composition. Therefore it's important to think ahead and select the most adequate combination of Summoner Spells during the Champion Select phase.

Below you will find the list of the Summoner Spells available in the game, with descriptions, videos and cooldowns for each one of them for your own reference!

Cleanse
Cleanse
Cooldown: 210 seconds
Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds.
Exhaust
Exhaust
Cooldown: 210 seconds
Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
Flash
Flash
Cooldown: 300 seconds
Teleports your champion a short distance toward your cursor's location.
Ghost
Ghost
Cooldown: 180 seconds
Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
Heal
Heal
Cooldown: 240 seconds
Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.
Smite
Smite
Cooldown: 15 seconds
Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.
Teleport
Teleport
Cooldown: 360 seconds
After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.
Clarity
Clarity
Cooldown: 240 seconds
Restores 50% of your champion's maximum Mana. Also restores allies for 25% of their maximum Mana.
Ignite
Ignite
Cooldown: 180 seconds
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Barrier
Barrier
Cooldown: 180 seconds
Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
Mark
Mark
Cooldown: 80 seconds
Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked and your champion can quickly travel to the marked target as a follow up.

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