League of Legends Summoner Spells
Summoner Spells are special abilities that you can choose during the Champion Select phase and use them with your champion during a match.
You can pick two Summoner Spells from a list and they get unlocked as you level up your Summoner Level.
The Summoner Level is the level of your account that can be increased by gaining experience from playing games. Every player start with an account at Level 1.
These Summoner Spells provides different and unique effects that you can strategically use depending on the situation in the game and sometimes the enemy team composition. Therefore it's important
to think ahead and select the most adequate combination of Summoner Spells during the Champion Select phase.
Below you will find the list of the Summoner Spells available in the game, with descriptions, videos and cooldowns for each one of them for your own reference!
Cooldown: 210 seconds
Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds.
Cooldown: 210 seconds
Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
Cooldown: 300 seconds
Teleports your champion a short distance toward your cursor's location.
Cooldown: 210 seconds
Your champion gains 24 - 48% Movement Speed and can move through units for 10 seconds.
Ghost extends it's duration by 4 - 7 (levels 1 - 18) seconds on takedown.
Cooldown: 240 seconds
Restores 80-318 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.
Cooldown: 15 seconds
Deals 600/900/1200 true damage to target epic, large, or medium monster enemy minion at 0/20/40 companion stacks.
Cooldown: 360 seconds
After channeling for 4 seconds, your champion teleports to target allied structure.
Upgrades to Unleashed Teleport when Turret Plates fall at 14 minutes. Unleashed Teleport has a 240s cooldown, can be used on allied structures, minions, or wards, and grants a Movement Speed boost for few seconds.
Cooldown: 240 seconds
Restores 50% of your champion's maximum Mana. Also restores allies for 25% of their maximum Mana.
Cooldown: 180 seconds
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces 40% healing effects on them for the duration.
Cooldown: 180 seconds
Shields your champion from 105-411 damage (depending on champion level) for 2 seconds.
Cooldown: 80 seconds
Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked and your champion can quickly travel to the marked target as a follow up.