Ahri Statistics in North America

  • Game patch: 9.22
  • Game count: 979,690
  • Average match length: 29:01
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Ahri

Ahri

the Nine-Tailed Fox

  • P Vastayan Grace

    Vastayan Grace

    Cooldown: 9

    Whenever Ahri's spells hit a champion 2 times within a 1.5 second period, she gains 20% movement speed for 3 seconds.

  • Q Orb of Deception

    Orb of Deception

    Cooldown: 7Cost: 65/70/75/80/85 manaRange: 880

    Deals 40/65/90/115/140 (+35% bonus Ability Power) magic damage on the way out, and 40/65/90/115/140 (+35% bonus Ability Power) true damage on the way back.

    Ahri's abilities generate Essence Theft stacks when they hit enemies (max 3 per cast). At 9 stacks, Ahri's next Orb of Deception that lands a hit will restore 3/5/9/18 (at levels 1/6/11/16) (+9% bonus Ability Power) health for each enemy hit.

  • W Fox-Fire

    Fox-Fire

    Cooldown: 9/8/7/6/5Cost: 40 manaRange: 700

    Releases fox-fires that seek nearby enemies and deal 40/65/90/115/140 (+30% bonus Ability Power) magic damage.

    Enemies hit with multiple fox-fires take 30% damage from each additional fox-fire beyond the first, for a maximum of 64/104/144/184/224 +48% bonus Ability Power damage to a single enemy.

    Fox-fire prioritizes champions recently hit by Charm, then enemies Ahri recently attacked.
    If Fox-fire cannot find a priority target, it targets champions over the nearest enemy if possible.

  • E Charm

    Charm

    Cooldown: 12Cost: 70 manaRange: 975

    Blows a kiss that deals 60/90/120/150/180 (+40% bonus Ability Power) magic damage and charms the first enemy hit, causing them to walk harmlessly towards Ahri for 1.4/1.55/1.7/1.85/2 second(s), and immediately stopping any in-progress movement abilities.

    Enemies hit by Charm become vulnerable for 3 seconds, taking 20% more damage from Ahri's abilities.

  • R Spirit Rush

    Spirit Rush

    Cooldown: 130/105/80Cost: 100 manaRange: 450

    Nimbly dashes forward firing 3 essence bolts at nearby enemies (prioritizing champions) dealing 60/90/120 (+35% bonus Ability Power) magic damage.

    Can be cast up to 3 times within 10 seconds before going on cooldown.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Inspiration

Outwit mere mortals
Creative tools and rule bending

Domination
Hunt and eliminate prey
Burst damage and target access

Skills Order

Q
Orb of Deception

Orb of Deception

Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. After earning several spell hits, Ahri's next orb hits will restore her health.
1
4
5
7
9
W
Fox-Fire

Fox-Fire

Ahri releases three fox-fires, that lock onto and attack nearby enemies.
3
8
10
12
13
E
Charm

Charm

Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her. The target temporarily takes increased damage from Ahri.
2
14
15
17
18
R
Spirit Rush

Spirit Rush

Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown.
6
11
16
Win Rate:50.82%
Ban Rate:6.43%
Pick Rate:9.55%
Kills: 6.35
Deaths: 5.33
Assists: 7.81
Minions Killed:144
Gold Earned:10,689
Gold Spent:9,750
Double Kills:0.31
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.38
Largest Killing Spree: 2.50
Largest Multi Kill: 0.85
Wards Killed: 1.67
Wards Placed: 9.19
Vision Wards Bought: 1.17
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Ahri based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

92.96%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

4.09%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

1.90%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

0.61%
Inspiration

Outwit mere mortals
Creative tools and rule bending

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

35.11%
Inspiration

Outwit mere mortals
Creative tools and rule bending

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

15.42%
Domination

Hunt and eliminate prey
Burst damage and target access

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

14.16%
Domination

Hunt and eliminate prey
Burst damage and target access

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

13.64%
Domination

Hunt and eliminate prey
Burst damage and target access

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

12.59%
Q
Orb of Deception

Orb of Deception

Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. After earning several spell hits, Ahri's next orb hits will restore her health.
1
4
5
7
9
W
Fox-Fire

Fox-Fire

Ahri releases three fox-fires, that lock onto and attack nearby enemies.
3
8
10
12
13
E
Charm

Charm

Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her. The target temporarily takes increased damage from Ahri.
2
14
15
17
18
R
Spirit Rush

Spirit Rush

Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown.
6
11
16

Pick Rate

46.19%
Q
Orb of Deception

Orb of Deception

Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. After earning several spell hits, Ahri's next orb hits will restore her health.
1
4
5
7
9
W
Fox-Fire

Fox-Fire

Ahri releases three fox-fires, that lock onto and attack nearby enemies.
3
14
15
17
18
E
Charm

Charm

Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her. The target temporarily takes increased damage from Ahri.
2
8
10
12
13
R
Spirit Rush

Spirit Rush

Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown.
6
11
16

Pick Rate

29.16%
Q
Orb of Deception

Orb of Deception

Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. After earning several spell hits, Ahri's next orb hits will restore her health.
1
4
5
7
9
W
Fox-Fire

Fox-Fire

Ahri releases three fox-fires, that lock onto and attack nearby enemies.
2
8
10
12
13
E
Charm

Charm

Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her. The target temporarily takes increased damage from Ahri.
3
14
15
17
18
R
Spirit Rush

Spirit Rush

Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown.
6
11
16

Pick Rate

12.45%
Q
Orb of Deception

Orb of Deception

Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. After earning several spell hits, Ahri's next orb hits will restore her health.
1
3
5
7
9
W
Fox-Fire

Fox-Fire

Ahri releases three fox-fires, that lock onto and attack nearby enemies.
4
8
10
12
13
E
Charm

Charm

Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her. The target temporarily takes increased damage from Ahri.
2
14
15
17
18
R
Spirit Rush

Spirit Rush

Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown.
6
11
16

Pick Rate

8.80%
Q
Orb of Deception

Orb of Deception

Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. After earning several spell hits, Ahri's next orb hits will restore her health.
2
4
5
7
9
W
Fox-Fire

Fox-Fire

Ahri releases three fox-fires, that lock onto and attack nearby enemies.
3
8
10
12
13
E
Charm

Charm

Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her. The target temporarily takes increased damage from Ahri.
1
14
15
17
18
R
Spirit Rush

Spirit Rush

Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown.
6
11
16

Pick Rate

2.43%

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