Varus Statistics in North America

  • Game patch: 9.22
  • Game count: 390,046
  • Average match length: 29:00
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Varus

Varus

the Arrow of Retribution

  • P Living Vengeance

    Living Vengeance

    On kill or assist, Varus gains Attack Speed during 5 seconds. If the enemy is a champion Varus gains 30% Attack Speed. If the enemy is a minion Varus gains 15% Attack Speed.

  • Q Piercing Arrow

    Piercing Arrow

    Cooldown: 20/18/16/14/12Cost: 70/75/80/85/90 manaRange: 925

    First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage. While preparing to shoot Varus' Movement Speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds 50% of its Mana cost.

    Second Cast: Varus fires, dealing 10/47/84/120/157 (+110% Attack Damage) to 15/70/125/180/235 (+165% Attack Damage) physical damage, reduced by 15% per enemy hit (minimum 33%).

    Piercing Arrow's cooldown is reduced by 1 seconds if the arrow detonates Blight stacks from at least one enemy champion.

  • W Blighted Quiver

    Blighted Quiver

    Cooldown: 6Range: 750

    Passive: Varus' basic attacks deal 5/9/13/17/21 (+25% bonus Ability Power) bonus magic damage and apply Blight for 6 seconds (stacks 3 times).

    Varus' other abilities detonate Blight, dealing magic damage equal to 2/2.75/3.5/4.25/5 (+2% bonus Ability Power%) of the target's maximum Health per stack.

    Active: Varus' next Piercing Arrow deals bonus magic damage equal to 6/8/10/12/14% to 9/12/15/18/21% of the target's missing health (scales with Piercing Arrow charge).

    Blighted Quiver is capped at 360 damage against monsters.

  • E Hail of Arrows

    Hail of Arrows

    Cooldown: 18/16/14/12/10Cost: 80 manaRange: 925

    Varus fires a hail of arrows that deals 70/105/140/175/210 (+60% bonus Attack Damage) physical damage and desecrates the ground for 4 seconds.

    Desecrated Ground slows enemy Movement Speed by 25/30/35/40/45% and reduces healing effects by 40%.

  • R Chain of Corruption

    Chain of Corruption

    Cooldown: 110/90/70Cost: 100 manaRange: 1200

    Varus flings out a tendril of corruption that deals 150/200/250 (+100% bonus Ability Power) magic damage and immobilizes the first enemy champion hit for 2 seconds.

    The corruption then spreads towards nearby uninfected enemy champions. If it reaches them, they take the same damage and are also immobilized. Immobilized units gain 3 Blight stacks over the duration.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Piercing Arrow

Piercing Arrow

Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
1
4
5
7
9
W
Blighted Quiver

Blighted Quiver

Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow.
2
8
10
12
13
E
Hail of Arrows

Hail of Arrows

Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their self healing and regeneration.
3
14
15
17
18
R
Chain of Corruption

Chain of Corruption

Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.
6
11
16
Win Rate:46.91%
Ban Rate:0.41%
Pick Rate:4.36%
Kills: 7.00
Deaths: 6.36
Assists: 7.67
Minions Killed:154
Gold Earned:11,720
Gold Spent:10,736
Double Kills:1.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.99
Largest Killing Spree: 2.49
Largest Multi Kill: 1.63
Wards Killed: 1.99
Wards Placed: 7.87
Vision Wards Bought: 0.74
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Varus based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 60.82%
Pick Rate: 9.37%
Pick Rate: 7.61%
Pick Rate: 6.99%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

93.63%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

3.48%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

1.81%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

0.63%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

71.36%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

14.23%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

4.60%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

3.14%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

2.73%
Q
Piercing Arrow

Piercing Arrow

Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
1
4
5
7
9
W
Blighted Quiver

Blighted Quiver

Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow.
2
8
10
12
13
E
Hail of Arrows

Hail of Arrows

Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their self healing and regeneration.
3
14
15
17
18
R
Chain of Corruption

Chain of Corruption

Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.
6
11
16

Pick Rate

42.82%
Q
Piercing Arrow

Piercing Arrow

Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
1
4
5
7
9
W
Blighted Quiver

Blighted Quiver

Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow.
3
14
15
17
18
E
Hail of Arrows

Hail of Arrows

Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their self healing and regeneration.
2
8
10
12
13
R
Chain of Corruption

Chain of Corruption

Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.
6
11
16

Pick Rate

16.70%
Q
Piercing Arrow

Piercing Arrow

Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
1
4
5
7
9
W
Blighted Quiver

Blighted Quiver

Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow.
3
8
10
12
13
E
Hail of Arrows

Hail of Arrows

Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their self healing and regeneration.
2
14
15
17
18
R
Chain of Corruption

Chain of Corruption

Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.
6
11
16

Pick Rate

14.29%
Q
Piercing Arrow

Piercing Arrow

Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
2
4
5
7
9
W
Blighted Quiver

Blighted Quiver

Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow.
3
8
10
12
13
E
Hail of Arrows

Hail of Arrows

Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their self healing and regeneration.
1
14
15
17
18
R
Chain of Corruption

Chain of Corruption

Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.
6
11
16

Pick Rate

13.91%
Q
Piercing Arrow

Piercing Arrow

Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
3
4
5
7
9
W
Blighted Quiver

Blighted Quiver

Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow.
2
8
10
12
13
E
Hail of Arrows

Hail of Arrows

Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their self healing and regeneration.
1
14
15
17
18
R
Chain of Corruption

Chain of Corruption

Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.
6
11
16

Pick Rate

9.10%

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