Quinn Statistics in North America

  • Game patch: 9.22
  • Game count: 166,536
  • Average match length: 29:00
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Quinn

Quinn

Demacia's Wings

  • P Harrier

    Harrier

    Cooldown: 8 - 2.9

    Valor periodically marks enemies as Vulnerable for 4 seconds. Quinn's first basic attack against Vulnerable targets will deal 10 - 95 (based on level) (+ 16 - 50% attack damage [based on level]) bonus physical damage.

    The cooldown of Harrier is reduced by critical strike chance.

  • Q Blinding Assault

    Blinding Assault

    Cooldown: 11/10.5/10/9.5/9Cost: 50/55/60/65/70 manaRange: 1025

    Valor flies in a line, marking the first enemy he hits as Vulnerable and reducing its vision radius dramatically for 1.5 seconds. He then deals 20/45/70/95/120 (+80/90/100/110/120% Attack Damage) (+50% bonus Ability Power) physical damage to all nearby enemies.

    If the primary target is not a champion, it cannot attack for 1.5 seconds.

  • W Heightened Senses

    Heightened Senses

    Cooldown: 50/45/40/35/30Range: 2100

    Passive: Attacking a Vulnerable target increases Quinn's Attack Speed by 20/35/50/65/80% and Movement Speed by 20/25/30/35/40% for 2 seconds.

    Active: Valor reveals a large area nearby for 2 seconds.

  • E Vault

    Vault

    Cooldown: 12/11/10/9/8Cost: 50 manaRange: 675

    Quinn dashes to an enemy, dealing 40/70/100/130/160 (+20% bonus Attack Damage) physical damage while Valor marks it as Vulnerable.

    Upon reaching the target, Quinn leaps off, briefly displacing and slowing it by 50% (diminishing over 1.5 seconds).

  • R Behind Enemy Lines

    Behind Enemy Lines

    Cooldown: 3Cost: 100/50/0 manaRange: 700

    Quinn calls down Valor to assist her. After a 2 second channel, they unite, gaining 70/100/130% Total Movement Speed and the ability to cast Skystrike by recasting this ability or taking offensive action.

    Skystrike: Quinn and Valor deal 40% Attack Damage physical damage to nearby enemies and mark champions with Vulnerable. Casting Skystrike ends Behind Enemy Lines.

    Being damaged by non-minions removes the movement speed bonus for 3 seconds.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Skills Order

Q
Blinding Assault

Blinding Assault

Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area.
1
4
5
7
9
W
Heightened Senses

Heightened Senses

Passively grants Quinn Attack Speed and Movement Speed after she attacks a Vulnerable target. Activate to have Valor reveal a large area nearby.
3
14
15
17
18
E
Vault

Vault

Quinn dashes to an enemy, dealing physical damage and slowing the target's Movement Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target.
2
8
10
12
13
R
Behind Enemy Lines

Behind Enemy Lines

Quinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions as Vulnerable.
6
11
16
Win Rate:49.73%
Ban Rate:1.51%
Pick Rate:1.95%
Kills: 6.88
Deaths: 6.94
Assists: 6.24
Minions Killed:142
Gold Earned:11,425
Gold Spent:10,506
Double Kills:0.45
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.84
Largest Killing Spree: 2.84
Largest Multi Kill: 0.94
Wards Killed: 1.43
Wards Placed: 7.96
Vision Wards Bought: 0.96
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Quinn based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

75.53%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

20.45%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

1.66%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

1.43%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

58.30%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

16.35%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

6.46%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

5.85%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

5.38%
Q
Blinding Assault

Blinding Assault

Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area.
1
4
5
7
9
W
Heightened Senses

Heightened Senses

Passively grants Quinn Attack Speed and Movement Speed after she attacks a Vulnerable target. Activate to have Valor reveal a large area nearby.
3
14
15
17
18
E
Vault

Vault

Quinn dashes to an enemy, dealing physical damage and slowing the target's Movement Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target.
2
8
10
12
13
R
Behind Enemy Lines

Behind Enemy Lines

Quinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions as Vulnerable.
6
11
16

Pick Rate

26.43%
Q
Blinding Assault

Blinding Assault

Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area.
2
4
5
7
9
W
Heightened Senses

Heightened Senses

Passively grants Quinn Attack Speed and Movement Speed after she attacks a Vulnerable target. Activate to have Valor reveal a large area nearby.
3
14
15
17
18
E
Vault

Vault

Quinn dashes to an enemy, dealing physical damage and slowing the target's Movement Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target.
1
8
10
12
13
R
Behind Enemy Lines

Behind Enemy Lines

Quinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions as Vulnerable.
6
11
16

Pick Rate

23.29%
Q
Blinding Assault

Blinding Assault

Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area.
2
14
15
17
18
W
Heightened Senses

Heightened Senses

Passively grants Quinn Attack Speed and Movement Speed after she attacks a Vulnerable target. Activate to have Valor reveal a large area nearby.
3
4
5
7
9
E
Vault

Vault

Quinn dashes to an enemy, dealing physical damage and slowing the target's Movement Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target.
1
8
10
12
13
R
Behind Enemy Lines

Behind Enemy Lines

Quinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions as Vulnerable.
6
11
16

Pick Rate

19.09%
Q
Blinding Assault

Blinding Assault

Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area.
2
8
10
12
13
W
Heightened Senses

Heightened Senses

Passively grants Quinn Attack Speed and Movement Speed after she attacks a Vulnerable target. Activate to have Valor reveal a large area nearby.
3
4
5
7
9
E
Vault

Vault

Quinn dashes to an enemy, dealing physical damage and slowing the target's Movement Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target.
1
14
15
17
18
R
Behind Enemy Lines

Behind Enemy Lines

Quinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions as Vulnerable.
6
11
16

Pick Rate

17.95%
Q
Blinding Assault

Blinding Assault

Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area.
2
4
5
7
9
W
Heightened Senses

Heightened Senses

Passively grants Quinn Attack Speed and Movement Speed after she attacks a Vulnerable target. Activate to have Valor reveal a large area nearby.
3
8
10
12
13
E
Vault

Vault

Quinn dashes to an enemy, dealing physical damage and slowing the target's Movement Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target.
1
14
15
17
18
R
Behind Enemy Lines

Behind Enemy Lines

Quinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions as Vulnerable.
6
11
16

Pick Rate

9.34%

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