Gnar Statistics in North America

  • Game patch: 9.22
  • Game count: 284,842
  • Average match length: 29:01
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Gnar

Gnar

the Missing Link

  • P Rage Gene

    Rage Gene

    While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.

  • Q Boomerang Throw / Boulder Toss

    Boomerang Throw / Boulder Toss

    Cooldown: 20/17.5/15/12.5/10Range: 1100

    Mini Gnar: Throws a boomerang that deals 5/45/85/125/165 (+115% Attack Damage) physical damage and slows enemies by 15/20/25/30/35% for 2 seconds. The boomerang returns towards Gnar after hitting an enemy, dealing 50% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by 40%.

    Mega Gnar: Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing 5/45/85/125/165 (+120% Attack Damage) physical damage. Picking up the boulder reduces its cooldown by 60%.

  • W Hyper / Wallop

    Hyper / Wallop

    Cooldown: 7Range: Mega Gnar: 550

    Mini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional 10/20/30/40/50 (+100% bonus Ability Power) + 6/8/10/12/14% of the target's max Health as magic damage and grants Gnar Movement Speed that decays over 3 seconds (max 100/150/200/250/300 damage vs. monsters).

    Mega Gnar: Stuns enemies in an area for 1.25 seconds, dealing 25/45/65/85/105 (+100% Attack Damage) physical damage.

    Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.

  • E Hop / Crunch

    Hop / Crunch

    Cooldown: 22/19.5/17/14.5/12Range: Mini Gnar: 475 | Mega Gnar: 600

    Mini Gnar: Leaps to a location, gaining 20/30/40/50/60% Attack Speed for 3 seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals 50/85/120/155/190 [6% of Gnar's Max Health] physical damage and slows briefly if the unit landed on was an enemy.

    Mega Gnar: Leaps to a location and deals 50/85/120/155/190 [6% of Gnar's Max Health] physical damage to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.

    If Crunch is used to transform, Gnar will still be able to bounce.

  • R GNAR!

    GNAR!

    Cooldown: 90/60/30Range: 590

    Mini Gnar: Passive: Increases Boomerang Throw's cooldown reduction on catch to 50/55/60% and Hyper's Movement Speed bonus to 45/60/75%.

    Mega Gnar: Knocks nearby enemies in the specified direction, dealing 200/300/400 (+20% bonus Attack Damage) (+50% bonus Ability Power) physical damage and slowing them by 45% for 1.25/1.5/1.75 seconds. Enemies that hit a wall take 150% damage and are stunned instead of slowed.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Skills Order

Q
Boomerang Throw / Boulder Toss

Boomerang Throw / Boulder Toss

Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.

Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.
1
4
5
7
9
W
Hyper / Wallop

Hyper / Wallop

Gnar's attacks and spells hype him up, dealing bonus damage and granting him Movement Speed.

Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.
2
8
10
12
13
E
Hop / Crunch

Hop / Crunch

Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.

Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.
3
14
15
17
18
R
GNAR!

GNAR!

Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.
6
11
16
Win Rate:46.71%
Ban Rate:0.61%
Pick Rate:2.75%
Kills: 4.69
Deaths: 5.67
Assists: 6.79
Minions Killed:142
Gold Earned:10,446
Gold Spent:9,640
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.00
Largest Killing Spree: 1.67
Largest Multi Kill: 0.83
Wards Killed: 1.51
Wards Placed: 8.32
Vision Wards Bought: 0.86
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Gnar based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

91.91%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

7.11%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

0.49%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.38%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

51.27%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

18.70%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

10.97%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

8.38%
Resolve

Live forever
Durability and crowd control

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

6.19%
Q
Boomerang Throw / Boulder Toss

Boomerang Throw / Boulder Toss

Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.

Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.
1
4
5
7
9
W
Hyper / Wallop

Hyper / Wallop

Gnar's attacks and spells hype him up, dealing bonus damage and granting him Movement Speed.

Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.
2
8
10
12
13
E
Hop / Crunch

Hop / Crunch

Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.

Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.
3
14
15
17
18
R
GNAR!

GNAR!

Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.
6
11
16

Pick Rate

73.12%
Q
Boomerang Throw / Boulder Toss

Boomerang Throw / Boulder Toss

Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.

Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.
1
4
5
7
9
W
Hyper / Wallop

Hyper / Wallop

Gnar's attacks and spells hype him up, dealing bonus damage and granting him Movement Speed.

Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.
3
8
10
12
13
E
Hop / Crunch

Hop / Crunch

Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.

Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.
2
14
15
17
18
R
GNAR!

GNAR!

Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.
6
11
16

Pick Rate

20.79%
Q
Boomerang Throw / Boulder Toss

Boomerang Throw / Boulder Toss

Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.

Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.
2
8
10
12
13
W
Hyper / Wallop

Hyper / Wallop

Gnar's attacks and spells hype him up, dealing bonus damage and granting him Movement Speed.

Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.
1
4
5
7
9
E
Hop / Crunch

Hop / Crunch

Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.

Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.
3
14
15
17
18
R
GNAR!

GNAR!

Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.
6
11
16

Pick Rate

1.39%
Q
Boomerang Throw / Boulder Toss

Boomerang Throw / Boulder Toss

Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.

Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.
1
8
10
12
13
W
Hyper / Wallop

Hyper / Wallop

Gnar's attacks and spells hype him up, dealing bonus damage and granting him Movement Speed.

Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.
2
4
5
7
9
E
Hop / Crunch

Hop / Crunch

Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.

Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.
3
14
15
17
18
R
GNAR!

GNAR!

Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.
6
11
16

Pick Rate

0.83%
Q
Boomerang Throw / Boulder Toss

Boomerang Throw / Boulder Toss

Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.

Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.
1
4
5
7
9
W
Hyper / Wallop

Hyper / Wallop

Gnar's attacks and spells hype him up, dealing bonus damage and granting him Movement Speed.

Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.
2
8
10
13
14
E
Hop / Crunch

Hop / Crunch

Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.

Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.
3
12
15
17
18
R
GNAR!

GNAR!

Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.
6
11
16

Pick Rate

0.71%

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