Camille Statistics in North America

  • Game patch: 9.22
  • Game count: 330,543
  • Average match length: 29:00
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Camille

Camille

the Steel Shadow

  • P Adaptive Defenses

    Adaptive Defenses

    Cooldown: 20-10 (based on level)

    Basic attacks on champions grant a shield equal to 20% of Camille's maximum health against their damage type (Physical or Magic) for 1.5-2.5 seconds.

    This effect has a 20-10 second cooldown.

  • Q Precision Protocol

    Precision Protocol

    Cooldown: 9/8.25/7.5/6.75/6Cost: 25 manaRange: 325

    Camille's next basic attack deals 20/25/30/35/40 bonus physical damage and increases her movement speed by 20/25/30/35/40% for 1 second. This ability can be recast in the next 3.5 seconds at no cost.

    If the second Precision Protocol attack hits at least 1.5 seconds after the first, the bonus damage is increased by 100% to 40/50/60/70/80 and 40 - 100% (based on level) of the attack is converted into true damage.

    Precision Protocol cannot critically strike.

  • W Tactical Sweep

    Tactical Sweep

    Cooldown: 15/13.5/12/10.5/9Cost: 50/55/60/65/70 manaRange: 610

    Camille winds up and then slices in a direction, dealing 70/100/130/160/190 (+60) physical damage to enemies hit.

    Enemies hit by the outer half are slowed by 80%, decaying over 2 seconds. They take extra physical damage equal to 6/6.5/7/7.5/8% (+3% per 100 bonus attack damage) of their maximum health, and Camille heals for 100% of the bonus damage dealt to champions.

    Tactical Sweep does 50% less damage to non-epic monsters.

  • E Hookshot

    Hookshot

    Cooldown: 16/14.5/13/11.5/10Cost: 70 manaRange: 800

    First Cast: Fire a hookshot that attaches to terrain, pulling Camille to it and allowing Hookshot to be recast for 1 second.

    Second Cast: Camille leaps from the wall, colliding with the first enemy champion hit. Upon landing, she deals 60/95/130/165/200 (+75) physical damage and a 0.75 second stun to nearby enemy champions. Dashes towards enemy champions travel twice as far and grant 40/50/60/70/80% attack speed for 5 seconds on impact.

  • R The Hextech Ultimatum

    The Hextech Ultimatum

    Cooldown: 140/115/90Cost: 100 manaRange: 475

    Camille briefly becomes untargetable and leaps onto an enemy champion, interrupting channels and locking them into an area they cannot escape by any means for 2.5/3.25/4 seconds. Other nearby enemies are knocked away. Her basic attacks against the trapped enemy deal bonus magic damage equal to 5/10/15 plus 4/6/8% of their current health.

    The Hextech Ultimatum ends if Camille leaves the area.

Statistics by Role

Core Items

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Skills Order

Q
Precision Protocol

Precision Protocol

Camille's next attack deals bonus damage and grants bonus movement speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks.
1
4
5
7
9
W
Tactical Sweep

Tactical Sweep

Camille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille.
3
14
15
17
18
E
Hookshot

Hookshot

Camille pulls herself to a wall, leaping off and knocking up enemy champions upon landing.
2
8
10
12
13
R
The Hextech Ultimatum

The Hextech Ultimatum

Camille dashes to target champion, anchoring them to the area. She also deals bonus magic damage to the target with her basic attacks.
6
11
16
Win Rate:47.66%
Ban Rate:1.31%
Pick Rate:3.79%
Kills: 5.99
Deaths: 6.34
Assists: 5.74
Minions Killed:140
Gold Earned:11,023
Gold Spent:10,224
Double Kills:0.03
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.00
Largest Killing Spree: 2.45
Largest Multi Kill: 0.82
Wards Killed: 1.36
Wards Placed: 8.42
Vision Wards Bought: 0.82
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Camille based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 50.44%
Pick Rate: 29.08%
Pick Rate: 9.56%
Pick Rate: 2.28%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

93.13%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

6.71%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

0.07%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.05%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

44.88%
Inspiration

Outwit mere mortals
Creative tools and rule bending

Resolve
Live forever
Durability and crowd control

Pick Rate

23.40%
Inspiration

Outwit mere mortals
Creative tools and rule bending

Resolve
Live forever
Durability and crowd control

Pick Rate

19.22%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

7.12%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

1.86%
Q
Precision Protocol

Precision Protocol

Camille's next attack deals bonus damage and grants bonus movement speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks.
1
4
5
7
9
W
Tactical Sweep

Tactical Sweep

Camille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille.
3
14
15
17
18
E
Hookshot

Hookshot

Camille pulls herself to a wall, leaping off and knocking up enemy champions upon landing.
2
8
10
12
13
R
The Hextech Ultimatum

The Hextech Ultimatum

Camille dashes to target champion, anchoring them to the area. She also deals bonus magic damage to the target with her basic attacks.
6
11
16

Pick Rate

50.31%
Q
Precision Protocol

Precision Protocol

Camille's next attack deals bonus damage and grants bonus movement speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks.
1
4
5
7
9
W
Tactical Sweep

Tactical Sweep

Camille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille.
3
14
15
16
18
E
Hookshot

Hookshot

Camille pulls herself to a wall, leaping off and knocking up enemy champions upon landing.
2
8
10
12
13
R
The Hextech Ultimatum

The Hextech Ultimatum

Camille dashes to target champion, anchoring them to the area. She also deals bonus magic damage to the target with her basic attacks.
6
11
17

Pick Rate

17.21%
Q
Precision Protocol

Precision Protocol

Camille's next attack deals bonus damage and grants bonus movement speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks.
1
4
5
7
9
W
Tactical Sweep

Tactical Sweep

Camille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille.
2
14
15
17
18
E
Hookshot

Hookshot

Camille pulls herself to a wall, leaping off and knocking up enemy champions upon landing.
3
8
10
12
13
R
The Hextech Ultimatum

The Hextech Ultimatum

Camille dashes to target champion, anchoring them to the area. She also deals bonus magic damage to the target with her basic attacks.
6
11
16

Pick Rate

13.10%
Q
Precision Protocol

Precision Protocol

Camille's next attack deals bonus damage and grants bonus movement speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks.
3
8
10
12
13
W
Tactical Sweep

Tactical Sweep

Camille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille.
1
14
15
17
18
E
Hookshot

Hookshot

Camille pulls herself to a wall, leaping off and knocking up enemy champions upon landing.
2
4
5
7
9
R
The Hextech Ultimatum

The Hextech Ultimatum

Camille dashes to target champion, anchoring them to the area. She also deals bonus magic damage to the target with her basic attacks.
6
11
16

Pick Rate

4.87%
Q
Precision Protocol

Precision Protocol

Camille's next attack deals bonus damage and grants bonus movement speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks.
2
4
5
7
9
W
Tactical Sweep

Tactical Sweep

Camille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille.
3
14
15
17
18
E
Hookshot

Hookshot

Camille pulls herself to a wall, leaping off and knocking up enemy champions upon landing.
1
8
10
12
13
R
The Hextech Ultimatum

The Hextech Ultimatum

Camille dashes to target champion, anchoring them to the area. She also deals bonus magic damage to the target with her basic attacks.
6
11
16

Pick Rate

4.45%

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