Warwick Stats

Find Warwick Builds, Stats, Winrate, Runes, Graphs and more in All regions for Patch 13.1

  • Game patch: 13.1
  • Game count: 13,815,121
  • Average match length: 29:40
  • Game type: Ranked Solo
  • Map: Summoner's Rift

Win Rate

51.29 %

Ban Rate

12.10 %

Pick Rate

7.55 %

Warwick Runes

Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Warwick Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 600/900/1200 true damage to target epic, large, or medium monster enemy minion at 0/20/40 companion stacks.

Warwick Skills Order

Q
Jaws of the Beast

Jaws of the Beast

Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
1
8
10
12
13
W
Blood Hunt

Blood Hunt

Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.
2
4
5
7
9
E
Primal Howl

Primal Howl

Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
3
14
15
17
18
R
Infinite Duress

Infinite Duress

Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.
6
11
16
Win rate by Game Length
This graphic shows you the average Win Rate for Warwick based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Warwick Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Warwick Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Warwick First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

Pick Rate: 8.50% Win Rate: 60.40% Gold Cost: 350
Pick Rate: 8.64% Win Rate: 61.40% Gold Cost: 875
Pick Rate: 6.14% Win Rate: 58.93% Gold Cost: 300

Warwick First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Pick Rate: 1.50% Win Rate: 41.64% Gold Cost: 300
Pick Rate: 1.01% Win Rate: 41.42% Gold Cost: 350
Pick Rate: 0.92% Win Rate: 47.86% Gold Cost: 875

Warwick Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 600/900/1200 true damage to target epic, large, or medium monster enemy minion at 0/20/40 companion stacks.
Pick Rate: 90.42% Win Rate: 51.07%
  • Ghost

    Ghost

    Cooldown: 210 seconds
    Your champion gains 24 - 48% Movement Speed and can move through units for 10 seconds.

    Ghost extends it's duration by 4 - 7 (levels 1 - 18) seconds on takedown.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 600/900/1200 true damage to target epic, large, or medium monster enemy minion at 0/20/40 companion stacks.
Pick Rate: 8.29% Win Rate: 51.47%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces 40% healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 600/900/1200 true damage to target epic, large, or medium monster enemy minion at 0/20/40 companion stacks.
Pick Rate: 2.96% Win Rate: 51.62%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 600/900/1200 true damage to target epic, large, or medium monster enemy minion at 0/20/40 companion stacks.
Pick Rate: 0.36% Win Rate: 49.70%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 105-411 damage (depending on champion level) for 2 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 600/900/1200 true damage to target epic, large, or medium monster enemy minion at 0/20/40 companion stacks.
Pick Rate: 0.36% Win Rate: 52.55%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate: 37.61%

Win Rate: 51.40%

Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate: 14.09%

Win Rate: 50.74%

Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate: 10.39%

Win Rate: 51.51%

Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate: 18.54%

Win Rate: 51.07%

Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate: 3.94%

Win Rate: 44.29%

Pick Rate: 34.39%

Win Rate: 68.89%

Q
Jaws of the Beast

Jaws of the Beast

Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
1
8
10
12
13
W
Blood Hunt

Blood Hunt

Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.
2
4
5
7
9
E
Primal Howl

Primal Howl

Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
3
14
15
17
18
R
Infinite Duress

Infinite Duress

Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.
6
11
16

Pick Rate: 12.17%

Win Rate: 68.18%

Q
Jaws of the Beast

Jaws of the Beast

Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
1
4
5
7
9
W
Blood Hunt

Blood Hunt

Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.
2
8
10
12
13
E
Primal Howl

Primal Howl

Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
3
14
15
17
18
R
Infinite Duress

Infinite Duress

Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.
6
11
16

Pick Rate: 10.97%

Win Rate: 69.63%

Q
Jaws of the Beast

Jaws of the Beast

Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
1
7
8
9
10
W
Blood Hunt

Blood Hunt

Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.
2
4
5
12
13
E
Primal Howl

Primal Howl

Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
3
14
15
17
18
R
Infinite Duress

Infinite Duress

Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.
6
11
16

Pick Rate: 4.71%

Win Rate: 65.93%

Q
Jaws of the Beast

Jaws of the Beast

Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
1
4
5
7
9
W
Blood Hunt

Blood Hunt

Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.
3
14
15
17
18
E
Primal Howl

Primal Howl

Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
2
8
10
12
13
R
Infinite Duress

Infinite Duress

Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.
6
11
16

Pick Rate: 2.91%

Win Rate: 70.71%

Q
Jaws of the Beast

Jaws of the Beast

Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
2
8
10
12
13
W
Blood Hunt

Blood Hunt

Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.
1
4
5
7
9
E
Primal Howl

Primal Howl

Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
3
14
15
17
18
R
Infinite Duress

Infinite Duress

Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.
6
11
16
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