Braum Statistics in North America

  • Game patch: 9.22
  • Game count: 230,482
  • Average match length: 29:00
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Braum

Braum

the Heart of the Freljord

  • P Concussive Blows

    Concussive Blows

    Cooldown: 8/7/6

    Braum adds stacks of Concussive Blows to enemies with basic attacks or Winter's Bite. He and his allies continue to add stacks with basic attacks, at 4 stacks their target will be stunned for 1.25/1.5/1.75 and take 26 - 196 (based on level) magic damage

  • Q Winter's Bite

    Winter's Bite

    Cooldown: 10/9/8/7/6Cost: 55/60/65/70/75 manaRange: 1000

    Braum propels freezing ice from his shield dealing 60/105/150/195/240 +(2.5% of Braum's Max Health) magic damage to the first enemy hit and slowing them by 70%, decaying over the next 2 seconds.

    Applies a stack of Concussive Blows.

  • W Stand Behind Me

    Stand Behind Me

    Cooldown: 14/13/12/11/10Cost: 50/55/60/65/70 manaRange: 650

    Braum leaps to target allied champion or minion.

    On arrival, Braum and the ally gain Armor and Magic Resist (10/14/18/22/26 plus 10/11.5/13/14.5/16% of Braum's bonus Armor/Magic Resist) for 3 seconds.

  • E Unbreakable

    Unbreakable

    Cooldown: 18/16/14/12/10Cost: 30/35/40/45/50 manaRange: 25000

    Braum reduces incoming damage and blocks for allies behind him.
    Braum raises his shield in a direction for 3/3.25/3.5/3.75/4 seconds negating the damage of the next attack from that direction. Subsequent attacks deal 30/32.5/35/37.5/40% reduced damage.

    Braum intercepts projectiles, causing them to hit him and be destroyed.

    Braum gains 10% Movement Speed for the duration.

  • R Glacial Fissure

    Glacial Fissure

    Cooldown: 140/120/100Cost: 100 manaRange: 1250

    Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line for 4 seconds, slowing enemies above it by 40/50/60%.

    Enemies hit take 150/250/350 (+60% bonus Ability Power) magic damage. The first champion hit is knocked up for 1/1.25/1.5 seconds, subsequent enemies are knocked up briefly.

Statistics by Role

Core Items

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Winter

Winter's Bite

Braum propels freezing ice from his shield, slowing and dealing magic damage.

Applies a stack of Concussive Blows.
1
4
5
7
9
W
Stand Behind Me

Stand Behind Me

Braum leaps to a target allied champion or minion. On arrival, Braum and the ally gain Armor and Magic Resist for a few seconds.
3
14
15
17
18
E
Unbreakable

Unbreakable

Braum raises his shield in a direction for several seconds, intercepting all projectiles causing them to hit him and be destroyed. He negates the damage of the first attack completely and reduces the damage of all subsequent attacks from this direction.
2
8
10
12
13
R
Glacial Fissure

Glacial Fissure

Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies.
6
11
16
Win Rate:46.24%
Ban Rate:0.78%
Pick Rate:2.68%
Kills: 1.55
Deaths: 5.99
Assists: 13.40
Minions Killed:42
Gold Earned:7,546
Gold Spent:6,800
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 0.00
Largest Killing Spree: 0.43
Largest Multi Kill: 0.83
Wards Killed: 3.28
Wards Placed: 18.70
Vision Wards Bought: 2.54
Tower Kills: 0.00
Win rate by Game Length
This graphic shows you the average Win Rate for Braum based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 36.76%
Pick Rate: 30.35%
Pick Rate: 14.05%
Pick Rate: 9.06%
Pick Rate: 4.97%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

66.96%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

30.61%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

1.88%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.53%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

49.22%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

16.82%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

13.63%
Resolve

Live forever
Durability and crowd control

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

9.61%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

7.01%
Q
Winter

Winter's Bite

Braum propels freezing ice from his shield, slowing and dealing magic damage.

Applies a stack of Concussive Blows.
1
4
5
7
9
W
Stand Behind Me

Stand Behind Me

Braum leaps to a target allied champion or minion. On arrival, Braum and the ally gain Armor and Magic Resist for a few seconds.
3
14
15
17
18
E
Unbreakable

Unbreakable

Braum raises his shield in a direction for several seconds, intercepting all projectiles causing them to hit him and be destroyed. He negates the damage of the first attack completely and reduces the damage of all subsequent attacks from this direction.
2
8
10
12
13
R
Glacial Fissure

Glacial Fissure

Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies.
6
11
16

Pick Rate

74.57%
Q
Winter

Winter's Bite

Braum propels freezing ice from his shield, slowing and dealing magic damage.

Applies a stack of Concussive Blows.
1
4
5
7
9
W
Stand Behind Me

Stand Behind Me

Braum leaps to a target allied champion or minion. On arrival, Braum and the ally gain Armor and Magic Resist for a few seconds.
2
8
10
12
13
E
Unbreakable

Unbreakable

Braum raises his shield in a direction for several seconds, intercepting all projectiles causing them to hit him and be destroyed. He negates the damage of the first attack completely and reduces the damage of all subsequent attacks from this direction.
3
14
15
17
18
R
Glacial Fissure

Glacial Fissure

Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies.
6
11
16

Pick Rate

7.42%
Q
Winter

Winter's Bite

Braum propels freezing ice from his shield, slowing and dealing magic damage.

Applies a stack of Concussive Blows.
1
4
5
7
9
W
Stand Behind Me

Stand Behind Me

Braum leaps to a target allied champion or minion. On arrival, Braum and the ally gain Armor and Magic Resist for a few seconds.
3
8
10
12
13
E
Unbreakable

Unbreakable

Braum raises his shield in a direction for several seconds, intercepting all projectiles causing them to hit him and be destroyed. He negates the damage of the first attack completely and reduces the damage of all subsequent attacks from this direction.
2
14
15
17
18
R
Glacial Fissure

Glacial Fissure

Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies.
6
11
16

Pick Rate

5.27%
Q
Winter

Winter's Bite

Braum propels freezing ice from his shield, slowing and dealing magic damage.

Applies a stack of Concussive Blows.
1
4
5
7
9
W
Stand Behind Me

Stand Behind Me

Braum leaps to a target allied champion or minion. On arrival, Braum and the ally gain Armor and Magic Resist for a few seconds.
2
14
15
17
18
E
Unbreakable

Unbreakable

Braum raises his shield in a direction for several seconds, intercepting all projectiles causing them to hit him and be destroyed. He negates the damage of the first attack completely and reduces the damage of all subsequent attacks from this direction.
3
8
10
12
13
R
Glacial Fissure

Glacial Fissure

Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies.
6
11
16

Pick Rate

3.32%
Q
Winter

Winter's Bite

Braum propels freezing ice from his shield, slowing and dealing magic damage.

Applies a stack of Concussive Blows.
1
4
5
7
9
W
Stand Behind Me

Stand Behind Me

Braum leaps to a target allied champion or minion. On arrival, Braum and the ally gain Armor and Magic Resist for a few seconds.
3
13
15
17
18
E
Unbreakable

Unbreakable

Braum raises his shield in a direction for several seconds, intercepting all projectiles causing them to hit him and be destroyed. He negates the damage of the first attack completely and reduces the damage of all subsequent attacks from this direction.
2
8
10
12
14
R
Glacial Fissure

Glacial Fissure

Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies.
6
11
16

Pick Rate

1.00%

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