Vi Statistics in North America

  • Game patch: 9.22
  • Game count: 335,841
  • Average match length: 28:59
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Vi

Vi

the Piltover Enforcer

  • P Blast Shield

    Blast Shield

    Cooldown: 16 - 12 (at levels 1 - 9)

    Vi charges a shield over time that absorbs 15% of maximum Health damage for up to 3 seconds. The shield can be activated by hitting an enemy with an ability.

    Blast Shield's cooldown is now reduced by 3 seconds whenever Denting Blows procs

  • Q Vault Breaker

    Vault Breaker

    Cooldown: 12/11/10/9/8Cost: 50/60/70/80/90 manaRange: 250

    Charges a powerful punch that carries Vi forward.

    First Cast: Slows Movement Speed by 15% while increasing damage and dash range over 1.25 seconds.

    Second Cast: Dashes forward dealing 55/80/105/130/155 (+80% bonus Attack Damage) to 110/160/210/260/310 (+140% bonus Attack Damage) physical damage and applying Denting Blows to all enemies hit. Stops upon colliding with an enemy champion, knocking it back.

  • W Denting Blows

    Denting Blows

    Cooldown: 0Range: 750

    Every 3rd attack on the same target deals an additional 4/5.5/7/8.5/10% (+1% per 35 bonus attack damage) of the target's maximum Health as physical damage, reduces its Armor by 20% and grants Vi 30/37.5/45/52.5/60% Attack Speed for 4 seconds (max 300 damage vs. monsters).

    Triggering Denting Blows reduces the cooldown of Blast Shield by 3 seconds.

  • E Excessive Force

    Excessive Force

    Cooldown: 1Cost: 26/32/38/44/50 manaRange: 400

    Causes next basic attack to deal 10/30/50/70/90 (+110% Attack Damage) (+90% bonus Ability Power) physical damage to the target and enemies behind it (damage cone can critically strike).

    Vi charges a new punch every 14/12.5/11/9.5/8 seconds and can hold 2 charges at once.

  • R Assault and Battery

    Assault and Battery

    Cooldown: 120/100/80Cost: 100/125/150 manaRange: 800

    Targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing 150/325/500 (+110% bonus Attack Damage) physical damage.

    While charging, Vi cannot be stopped and has True Sight of the target. Any enemies in the way are knocked aside and dealt damage, knocked aside, and stunned for 0.75 seconds.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Frequent Runes

Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Skills Order

Q
Vault Breaker

Vault Breaker

Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.
3
4
5
7
9
W
Denting Blows

Denting Blows

Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed.
1
14
15
17
18
E
Excessive Force

Excessive Force

Vi's next attack blasts through her target, dealing damage to enemies behind it.
2
8
10
12
13
R
Assault and Battery

Assault and Battery

Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.
6
11
16
Win Rate:51.25%
Ban Rate:1.57%
Pick Rate:6.50%
Kills: 6.17
Deaths: 6.22
Assists: 7.73
Minions Killed:35
Gold Earned:11,276
Gold Spent:10,326
Double Kills:0.62
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.18
Largest Killing Spree: 2.48
Largest Multi Kill: 0.83
Wards Killed: 2.40
Wards Placed: 7.58
Vision Wards Bought: 1.17
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Vi based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

99.31%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.47%
  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.15%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.03%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

64.54%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

16.11%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

11.13%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

2.99%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

2.18%
Q
Vault Breaker

Vault Breaker

Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.
3
4
5
7
9
W
Denting Blows

Denting Blows

Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed.
1
14
15
17
18
E
Excessive Force

Excessive Force

Vi's next attack blasts through her target, dealing damage to enemies behind it.
2
8
10
12
13
R
Assault and Battery

Assault and Battery

Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.
6
11
16

Pick Rate

62.25%
Q
Vault Breaker

Vault Breaker

Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.
2
4
5
7
9
W
Denting Blows

Denting Blows

Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed.
1
14
15
17
18
E
Excessive Force

Excessive Force

Vi's next attack blasts through her target, dealing damage to enemies behind it.
3
8
10
12
13
R
Assault and Battery

Assault and Battery

Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.
6
11
16

Pick Rate

13.83%
Q
Vault Breaker

Vault Breaker

Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.
3
4
5
7
9
W
Denting Blows

Denting Blows

Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed.
1
8
10
12
13
E
Excessive Force

Excessive Force

Vi's next attack blasts through her target, dealing damage to enemies behind it.
2
14
15
17
18
R
Assault and Battery

Assault and Battery

Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.
6
11
16

Pick Rate

13.77%
Q
Vault Breaker

Vault Breaker

Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.
1
4
5
7
9
W
Denting Blows

Denting Blows

Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed.
2
14
15
17
18
E
Excessive Force

Excessive Force

Vi's next attack blasts through her target, dealing damage to enemies behind it.
3
8
10
12
13
R
Assault and Battery

Assault and Battery

Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.
6
11
16

Pick Rate

3.72%
Q
Vault Breaker

Vault Breaker

Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.
2
4
5
7
9
W
Denting Blows

Denting Blows

Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed.
1
8
10
12
13
E
Excessive Force

Excessive Force

Vi's next attack blasts through her target, dealing damage to enemies behind it.
3
14
15
17
18
R
Assault and Battery

Assault and Battery

Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.
6
11
16

Pick Rate

3.52%

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