Nami Statistics in North America

  • Game patch: 9.22
  • Game count: 116,058
  • Average match length: 29:08
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Nami

Nami

the Tidecaller

  • P Surging Tides

    Surging Tides

    When Nami's abilities hit allied champions they gain 60 (+20% bonus Ability Power) Movement Speed for 1.5 seconds.

  • Q Aqua Prison

    Aqua Prison

    Cooldown: 12/11/10/9/8Cost: 60 manaRange: 875

    Sends a bubble to target area, dealing 75/130/185/240/295 (+50% bonus Ability Power) magic damage to enemies, and stunning them for 1.5 seconds.

  • W Ebb and Flow

    Ebb and Flow

    Cooldown: 10Cost: 70/85/100/115/130 manaRange: 725

    Unleashes a stream of water that bounces back and forth between allied and enemy champions.

    On Ally Hit: Heals 60/85/110/135/160 (+30% bonus Ability Power) Health and will bounce to a nearby enemy champion.

    On Enemy Hit: Deals 70/110/150/190/230 (+50% bonus Ability Power) magic damage and bounces to a nearby allied champion.

    Bounces to each target only once, and hits up to 3 targets. The damage and healing value is modified by (7.5% per 100 ability power) each bounce.

  • E Tidecaller's Blessing

    Tidecaller's Blessing

    Cooldown: 11Cost: 55/60/65/70/75 manaRange: 800

    Empowers an allied champion's next 3 basic attacks, causing them to slow the target by 15/20/25/30/35% (+5% bonus Ability Power) for 1 second and deal 25/40/55/70/85 (+20% bonus Ability Power) bonus magic damage. Lasts for 6 seconds.

  • R Tidal Wave

    Tidal Wave

    Cooldown: 120/110/100Cost: 100 manaRange: 2550

    Summons a Tidal Wave from Nami's position. The wave knocks up enemies and slows them by 50/60/70%, dealing 150/250/350 (+60% bonus Ability Power) magic damage. The duration of the slow increases based on how far the Tidal Wave has traveled, with a minimum duration of 2 seconds and a maximum of 4 seconds.

    Allies hit by the wave gain double the effect of Surging Tides.

Statistics by Role

Core Items

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Aqua Prison

Aqua Prison

Sends a bubble to a target area, dealing damage and stunning all enemies on impact.
2
14
15
17
18
W
Ebb and Flow

Ebb and Flow

Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.
1
4
5
7
9
E
Tidecaller

Tidecaller's Blessing

Empowers an allied champion for a short duration. The ally's basic attacks deal bonus magic damage and slow the target.
3
8
10
12
13
R
Tidal Wave

Tidal Wave

Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.
6
11
16
Win Rate:52.07%
Ban Rate:0.63%
Pick Rate:9.47%
Kills: 2.00
Deaths: 5.00
Assists: 14.43
Minions Killed:11
Gold Earned:8,161
Gold Spent:7,232
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 0.00
Largest Killing Spree: 0.83
Largest Multi Kill: 0.83
Wards Killed: 3.87
Wards Placed: 20.03
Vision Wards Bought: 2.67
Tower Kills: 0.00
Win rate by Game Length
This graphic shows you the average Win Rate for Nami based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 28.81%
Pick Rate: 22.81%
Pick Rate: 18.41%
Pick Rate: 18.32%
Pick Rate: 2.63%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Pick Rate: 0.66%

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

75.80%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

20.99%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

2.74%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

0.30%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

48.24%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

13.49%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

8.26%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Resolve
Live forever
Durability and crowd control

Pick Rate

7.83%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

5.94%
Q
Aqua Prison

Aqua Prison

Sends a bubble to a target area, dealing damage and stunning all enemies on impact.
2
14
15
17
18
W
Ebb and Flow

Ebb and Flow

Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.
1
4
5
7
9
E
Tidecaller

Tidecaller's Blessing

Empowers an allied champion for a short duration. The ally's basic attacks deal bonus magic damage and slow the target.
3
8
10
12
13
R
Tidal Wave

Tidal Wave

Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.
6
11
16

Pick Rate

45.86%
Q
Aqua Prison

Aqua Prison

Sends a bubble to a target area, dealing damage and stunning all enemies on impact.
3
14
15
17
18
W
Ebb and Flow

Ebb and Flow

Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.
1
4
5
7
9
E
Tidecaller

Tidecaller's Blessing

Empowers an allied champion for a short duration. The ally's basic attacks deal bonus magic damage and slow the target.
2
8
10
12
13
R
Tidal Wave

Tidal Wave

Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.
6
11
16

Pick Rate

23.20%
Q
Aqua Prison

Aqua Prison

Sends a bubble to a target area, dealing damage and stunning all enemies on impact.
2
8
10
12
13
W
Ebb and Flow

Ebb and Flow

Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.
1
4
5
7
9
E
Tidecaller

Tidecaller's Blessing

Empowers an allied champion for a short duration. The ally's basic attacks deal bonus magic damage and slow the target.
3
14
15
17
18
R
Tidal Wave

Tidal Wave

Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.
6
11
16

Pick Rate

18.80%
Q
Aqua Prison

Aqua Prison

Sends a bubble to a target area, dealing damage and stunning all enemies on impact.
1
14
15
17
18
W
Ebb and Flow

Ebb and Flow

Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.
2
4
5
7
9
E
Tidecaller

Tidecaller's Blessing

Empowers an allied champion for a short duration. The ally's basic attacks deal bonus magic damage and slow the target.
3
8
10
12
13
R
Tidal Wave

Tidal Wave

Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.
6
11
16

Pick Rate

2.15%
Q
Aqua Prison

Aqua Prison

Sends a bubble to a target area, dealing damage and stunning all enemies on impact.
4
14
15
17
18
W
Ebb and Flow

Ebb and Flow

Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.
1
3
5
7
9
E
Tidecaller

Tidecaller's Blessing

Empowers an allied champion for a short duration. The ally's basic attacks deal bonus magic damage and slow the target.
2
8
10
12
13
R
Tidal Wave

Tidal Wave

Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.
6
11
16

Pick Rate

1.29%

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