Shaco's basic attack critically strikes for 10 - 25 (at levels 1 - 18) (+15% bonus Attack Damage) extra damage when striking a unit from behind. Units can't be Backstabbed more than once every 3 seconds, modified by Shaco's cooldown reduction.
Shaco teleports nearby and becomes Invisible for 2.5/2.75/3/3.25/3.5 seconds. Shaco remains Invisible even if he uses Jack in the Box or Hallucinate. His next basic attack during Invisibility deals 25/35/45/55/65 (+25% bonus Attack Damage) (+30% bonus Ability Power) bonus physical damage. If attacking from behind, this attack also critically strikes for 130% damage. Stealth - Invisible: Shaco can only be revealed by nearby enemy Turrets or True Sight.
Shaco creates a Jack in the Box that hides from view after 2 seconds. It pops out when an enemy comes near or when uncovered by a control ward, making nearby enemies flee very slowly for 0.5/0.75/1/1.25/1.5 seconds (2 seconds for minions and monsters).It attacks all nearby enemies for 15/20/25/30/35 (+10% bonus Ability Power) magic damage, increased to 35/50/65/80/95 (+20% bonus Ability Power) if it is attacking only one enemy. It lasts for 40 (+5% bonus Ability Power) seconds while hidden or 5 seconds while firing.
Passive: While Two-Shiv Poison is ready to cast, Shaco's basic attacks reduce the target's movement speed by 20/22.5/25/27.5/30% for 2 seconds.Active: Shaco throws a shiv that deals 70/95/120/145/170 (+80% bonus Attack Damage) (+60% bonus Ability Power) magic damage and reduces the target's movement speed by 20/22.5/25/27.5/30% for 3 seconds. The shiv's damage is increased by up to 50% on targets below 30% health.
Shaco vanishes briefly and reappears with a clone. The clone lasts up to 18 seconds and detonates when it dies, dealing 150/225/300 (+70% bonus Ability Power) magic damage to nearby enemies and spawning three mini Jack in the Boxes that trigger immediately.
Unleash destructionEmpowered abilites and resources manipulation
This graphic breaks down the different types of damages this champion generally deals. You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage. Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.
The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.
This graphic shows you the average amount of minions a champion generally kills per minute at different times. It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.
This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner. This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.
A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane. A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.
This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner
A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources. A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.
This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.
This graphic shows you the average amount of gold a champion generally earns at different frame times of the game. This includes minion kills, champion kills, assitances and objectives.
This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.
A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources. A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.
This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.
This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought. This usually varies depending on the matchup and enemy team composition.
This statistic shows you a list of the most frequent boots that players buy for this champion.
This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.
This statistic shows you the most frequent Trinkets that are found for this champion at the end of the game. This means that the Trinket that players use / buy at the early phases of the game may be different from the Trinket at the later phases.
This statistic shows you a list of items that players usually buy on their first back to base.
This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner. This includes kills, assistances and objectives.
This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner. This includes kills, assistances and objectives.
This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.
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