Corki Statistics in North America

  • Game patch: 9.22
  • Game count: 227
  • Average match length: 28:59
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Corki

Corki

the Daring Bombardier

  • P Hextech Munitions

    Hextech Munitions

    Cooldown: 240

    Corki's basic attack deals a percentage (80%) of their damage as magic instead of physical. Every 8 minutes (5 on ARAM), The Package arrives in Corki's base to be picked up, temporarily granting him 40% out of combat Movement Speed and upgrading Valkyrie into Special Delivery.

    150 cooldown on ARAM

  • Q Phosphorus Bomb

    Phosphorus Bomb

    Cooldown: 8Cost: 60/70/80/90/100 manaRange: 825

    Corki lobs a bomb, dealing 70/115/160/205/250 (+50% bonus Attack Damage) (+50% bonus Ability Power) magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).

  • W Valkyrie

    Valkyrie

    Cooldown: 20/19/18/17/16Cost: 100 manaRange: 600

    Active: Corki flies a short distance, dealing 60/90/120/150/180 (+40% bonus Ability Power) magic damage per second to enemies in the fire left along his path.

    Special Delivery: Corki flies a great distance, dropping bombs that knock aside enemies and leave a burning trail for 5 seconds. The trail slows enemies by 90% and burns them for 7.5 - 25 (based on level) (+37.5) (+5% bonus Ability Power) magic damage per second.

  • E Gatling Gun

    Gatling Gun

    Cooldown: 16Cost: 50 manaRange: 600

    Corki's gatling gun fires continuously at targets in front of him for 4 seconds, dealing up to 120/170/220/270/320 (+160% bonus Attack Damage) damage and reducing up to 8/11/14/17/20 armor and magic resist.

    Gatling Gun's damage is 50% physical, 50% magic.
    Defense reductions last for 2 seconds after last being damaged by Gatling Gun.

  • R Missile Barrage

    Missile Barrage

    Cooldown: 2Cost: 20 manaRange: 1225

    Active: Corki fires a missile that explodes at the first enemy it hits, dealing 90/115/140 (+15/45/75% Attack Damage) (+20% bonus Ability Power) magic damage to all nearby enemies.

    Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing 100% damage ( 180/230/280 base damage).

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Phosphorus Bomb

Phosphorus Bomb

Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.
1
4
5
7
9
W
Valkyrie

Valkyrie

Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.
3
14
15
17
18
E
Gatling Gun

Gatling Gun

Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.
2
8
10
12
13
R
Missile Barrage

Missile Barrage

Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.
6
11
16
Win Rate:44.60%
Ban Rate:0.22%
Pick Rate:0.07%
Kills: 6.50
Deaths: 6.00
Assists: 7.00
Minions Killed:158
Gold Earned:11,625
Gold Spent:10,817
Double Kills:1.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.50
Largest Killing Spree: 3.00
Largest Multi Kill: 1.50
Wards Killed: 1.50
Wards Placed: 8.50
Vision Wards Bought: 1.50
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Corki based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

57.21%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

21.63%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

16.35%
  • Cleanse

    Cleanse

    Cooldown: 210 seconds
    Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

2.88%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

45.10%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

11.76%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

11.76%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

9.80%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

9.80%
Q
Phosphorus Bomb

Phosphorus Bomb

Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.
1
4
5
7
9
W
Valkyrie

Valkyrie

Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.
3
14
15
17
18
E
Gatling Gun

Gatling Gun

Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.
2
8
10
12
13
R
Missile Barrage

Missile Barrage

Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.
6
11
16

Pick Rate

48.00%
Q
Phosphorus Bomb

Phosphorus Bomb

Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.
1
4
5
7
9
W
Valkyrie

Valkyrie

Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.
2
14
15
17
18
E
Gatling Gun

Gatling Gun

Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.
3
8
10
12
13
R
Missile Barrage

Missile Barrage

Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.
6
11
16

Pick Rate

16.00%
Q
Phosphorus Bomb

Phosphorus Bomb

Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.
2
4
5
7
9
W
Valkyrie

Valkyrie

Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.
3
14
15
17
18
E
Gatling Gun

Gatling Gun

Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.
1
8
10
12
13
R
Missile Barrage

Missile Barrage

Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.
6
11
16

Pick Rate

16.00%
Q
Phosphorus Bomb

Phosphorus Bomb

Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.
1
4
5
7
9
W
Valkyrie

Valkyrie

Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.
3
8
14
16
17
E
Gatling Gun

Gatling Gun

Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.
2
10
11
13
15
R
Missile Barrage

Missile Barrage

Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.
6
12
18

Pick Rate

4.00%
Q
Phosphorus Bomb

Phosphorus Bomb

Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.
3
4
5
7
9
W
Valkyrie

Valkyrie

Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.
2
14
15
16
18
E
Gatling Gun

Gatling Gun

Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.
1
8
10
12
13
R
Missile Barrage

Missile Barrage

Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.
6
11
17

Pick Rate

4.00%

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