Ornn Statistics in North America

  • Game patch: 9.22
  • Game count: 55,710
  • Average match length: 29:10
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Ornn

Ornn

The Fire below the Mountain

  • P Living Forge

    Living Forge

    Ornn gains an additional 10% bonus Armor and Magic Resistance from all sources.

    Ornn can spend gold to forge non-consumable items anywhere.

    Additionally, when Ornn reaches level 13, he will upgrade any eligible items into masterwork items for himself, up to 2 max. For each level after 13, Ornn can upgrade an item for an ally by going near them and clicking on them, max 1 per ally.

    Ornn can smith items directly from his forge menu or the shop.

  • Q Volcanic Rupture

    Volcanic Rupture

    Cooldown: 9/8.5/8/7.5/7Cost: 45 manaRange: 800

    Ornn slams the ground, creating a fissure which deals 20/45/70/95/120 (+110% Attack Damage) physical damage and slows by 40% for 2 seconds. A magma pillar then forms at the fissure's end for 4 seconds.

    The fissure stops shortly after hitting an enemy champion.

  • W Bellows Breath

    Bellows Breath

    Cooldown: 12/11.5/11/10.5/10Cost: 45/50/55/60/65 manaRange: 25000

    Ornn stomps forwards, breathing fire and becoming unstoppable for 0.75 seconds. The fire deals up to 12/13/14/15/16% of the enemy's max health as magic damage (minimum 80/130/180/230/280).

    Enemies hit by the final gout of flame become Brittle for 3 seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals 2.4/2.6/2.8/3/3.2% (scales with level) of their max health as magic damage.

    Ornn's basic attacks knock back Brittle targets.

  • E Searing Charge

    Searing Charge

    Cooldown: 16/15/14/13/12Cost: 35/40/45/50/55 manaRange: 450

    Ornn charges, dealing 80/125/170/215/260 (+40% of bonus Armor)(+40% of bonus Magic Resistance) physical damage to enemies hit.

    If Ornn rams into terrain, he creates a shockwave that knocks up enemies for 1 second and applies Searing Charge's damage to those not hit by the charge.

    The shockwave destroys magma pillars and terrain created by enemy champions.

  • R Call of the Forge God

    Call of the Forge God

    Cooldown: 140/120/100Cost: 100 manaRange: 2500

    Ornn summons a massive lava elemental which stampedes toward him. Enemies run over by the elemental take 125/175/225 (+20% bonus Ability Power) magic damage, are slowed by up to 40/60/80% based on distance traveled by the elemental for 2 seconds and become Brittle for 6 seconds.

    Ornn can recast this ability to smash into the elemental to redirect and empower it. The empowered elemental knocks the first enemy champion hit up for 1.5 seconds (50% duration for subsequent champion hits), deals 125/175/225 (+20% bonus Ability Power) magic damage and applies Brittle.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Frequent Runes

Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Volcanic Rupture

Volcanic Rupture

Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.
2
8
10
12
13
W
Bellows Breath

Bellows Breath

Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.
1
4
5
7
9
E
Searing Charge

Searing Charge

Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.
3
14
15
17
18
R
Call of the Forge God

Call of the Forge God

Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.
6
11
16
Win Rate:49.94%
Ban Rate:0.42%
Pick Rate:3.08%
Kills: 4.05
Deaths: 5.32
Assists: 8.29
Minions Killed:142
Gold Earned:9,952
Gold Spent:9,283
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.00
Largest Killing Spree: 1.64
Largest Multi Kill: 0.82
Wards Killed: 1.21
Wards Placed: 7.81
Vision Wards Bought: 0.82
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Ornn based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

95.06%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

4.35%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

0.30%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.22%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

49.28%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

35.05%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

4.90%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

2.88%
Resolve

Live forever
Durability and crowd control

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

2.27%
Q
Volcanic Rupture

Volcanic Rupture

Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.
2
8
10
12
13
W
Bellows Breath

Bellows Breath

Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.
1
4
5
7
9
E
Searing Charge

Searing Charge

Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.
3
14
15
17
18
R
Call of the Forge God

Call of the Forge God

Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.
6
11
16

Pick Rate

45.96%
Q
Volcanic Rupture

Volcanic Rupture

Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.
1
4
5
7
9
W
Bellows Breath

Bellows Breath

Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.
2
8
10
12
13
E
Searing Charge

Searing Charge

Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.
3
14
15
17
18
R
Call of the Forge God

Call of the Forge God

Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.
6
11
16

Pick Rate

22.29%
Q
Volcanic Rupture

Volcanic Rupture

Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.
1
8
10
12
13
W
Bellows Breath

Bellows Breath

Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.
2
4
5
7
9
E
Searing Charge

Searing Charge

Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.
3
14
15
17
18
R
Call of the Forge God

Call of the Forge God

Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.
6
11
16

Pick Rate

21.21%
Q
Volcanic Rupture

Volcanic Rupture

Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.
2
14
15
17
18
W
Bellows Breath

Bellows Breath

Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.
1
4
5
7
9
E
Searing Charge

Searing Charge

Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.
3
8
10
12
13
R
Call of the Forge God

Call of the Forge God

Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.
6
11
16

Pick Rate

4.42%
Q
Volcanic Rupture

Volcanic Rupture

Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.
1
4
5
7
9
W
Bellows Breath

Bellows Breath

Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.
3
14
15
17
18
E
Searing Charge

Searing Charge

Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.
2
8
10
12
13
R
Call of the Forge God

Call of the Forge God

Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.
6
11
16

Pick Rate

2.21%

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