Neeko Statistics in North America

  • Game patch: 9.22
  • Game count: 266,465
  • Average match length: 29:01
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Neeko

Neeko

the Curious Chameleon

  • P Inherent Glamour

    Inherent Glamour

    Cooldown: 25 - 10

    Neeko is offered a selection of Champion icon allied champions to take their appereance for a few seconds. Once selected, there's a 2.5 seconds delay before another champion can be selected.

    When disguised, Neeko can select herself to deactivate her disguise, putting it on a 2 seconds cooldown.

    Damaging or taking damage from enemy champions or casting either Blooming Burst or Tangle-Barbs breaks the illusion and puts Inherent Glamour on cooldown.

  • Q Blooming Burst

    Blooming Burst

    Cooldown: 7Cost: 50/60/70/80/90 manaRange: 800

    Neeko throws a seed that blooms to deal 70/115/160/205/250 (+50% bonus Ability Power) magic damage. If it kills a unit or hits a champion or large monster, it will bloom again, dealing 35/55/75/95/115 (+20% bonus Ability Power) damage. Max 2 extra blooms.

  • W Shapesplitter

    Shapesplitter

    Cooldown: 20/19/18/17/16Range: 900

    Passive: Every 3rd attack deals 50/70/90/110/130 (+60% bonus Ability Power) bonus magic damage and increases Neeko's movement speed by 10/15/20/25/30% for 1 second.

    Active: Neeko becomes invisible for 0.5 seconds and projects a clone that lasts 3 seconds. Neeko and the clone gain 10/15/20/25/30% movement speed for 3 seconds.

  • E Tangle-Barbs

    Tangle-Barbs

    Cooldown: 12/11.5/11/10.5/10Cost: 60/65/70/75/80 manaRange: 1000

    Neeko slings a tangle that deals 80/115/150/185/220 (+40% bonus Ability Power) magic damage and roots for 0.7/0.9/1.1/1.3/1.5 seconds.

    The tangle become empowered after hitting 2 enemies, growing larger, moving faster and rooting the last champion hit for 1.8/2.1/2.4/2.7/3 seconds.

  • R Pop Blossom

    Pop Blossom

    Cooldown: 90Cost: 100 manaRange: 600

    After 1.25 seconds Neeko leaps into the air. She gains a shield that absorbs 50/80/110 (+50% bonus Ability Power) damage (+40/60/80 for each nearby enemy champion).

    When Neeko lands she deals 250/425/650 (+130% bonus Ability Power) magic damage and stuns nearby enemies for 1.25 seconds.

    This ability can be prepared in secret if Neeko is disguised.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Inspiration

Outwit mere mortals
Creative tools and rule bending

Domination
Hunt and eliminate prey
Burst damage and target access

Skills Order

Q
Blooming Burst

Blooming Burst

Neeko throws a seed dealing magic damage. The seed blooms again on hitting champions or killing units.
1
4
5
7
9
W
Shapesplitter

Shapesplitter

Neeko passively deals bonus magic damage every third attack. Neeko can activate to send a clone in a direction.
3
14
15
17
18
E
Tangle-Barbs

Tangle-Barbs

Neeko slings a tangle that damage and root everything it passes through. If the tangle hits an enemy, it becomes larger, faster, and roots for longer.
2
8
10
12
13
R
Pop Blossom

Pop Blossom

After a short preparation, Neeko leaps into the air and gains a shield. Upon landing, nearby enemies are damaged and stunned. The preparation is hidden if Neeko is disguised.
6
11
16
Win Rate:49.22%
Ban Rate:1.73%
Pick Rate:2.68%
Kills: 5.94
Deaths: 5.91
Assists: 8.02
Minions Killed:138
Gold Earned:10,467
Gold Spent:9,621
Double Kills:0.43
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.04
Largest Killing Spree: 2.85
Largest Multi Kill: 1.04
Wards Killed: 1.41
Wards Placed: 9.27
Vision Wards Bought: 1.26
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Neeko based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

75.06%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

16.22%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

6.57%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

1.62%
Inspiration

Outwit mere mortals
Creative tools and rule bending

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

36.75%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

22.41%
Inspiration

Outwit mere mortals
Creative tools and rule bending

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

18.29%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

8.73%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

8.31%
Q
Blooming Burst

Blooming Burst

Neeko throws a seed dealing magic damage. The seed blooms again on hitting champions or killing units.
1
4
5
7
9
W
Shapesplitter

Shapesplitter

Neeko passively deals bonus magic damage every third attack. Neeko can activate to send a clone in a direction.
3
14
15
17
18
E
Tangle-Barbs

Tangle-Barbs

Neeko slings a tangle that damage and root everything it passes through. If the tangle hits an enemy, it becomes larger, faster, and roots for longer.
2
8
10
12
13
R
Pop Blossom

Pop Blossom

After a short preparation, Neeko leaps into the air and gains a shield. Upon landing, nearby enemies are damaged and stunned. The preparation is hidden if Neeko is disguised.
6
11
16

Pick Rate

72.94%
Q
Blooming Burst

Blooming Burst

Neeko throws a seed dealing magic damage. The seed blooms again on hitting champions or killing units.
2
4
5
7
9
W
Shapesplitter

Shapesplitter

Neeko passively deals bonus magic damage every third attack. Neeko can activate to send a clone in a direction.
3
14
15
17
18
E
Tangle-Barbs

Tangle-Barbs

Neeko slings a tangle that damage and root everything it passes through. If the tangle hits an enemy, it becomes larger, faster, and roots for longer.
1
8
10
12
13
R
Pop Blossom

Pop Blossom

After a short preparation, Neeko leaps into the air and gains a shield. Upon landing, nearby enemies are damaged and stunned. The preparation is hidden if Neeko is disguised.
6
11
16

Pick Rate

16.63%
Q
Blooming Burst

Blooming Burst

Neeko throws a seed dealing magic damage. The seed blooms again on hitting champions or killing units.
1
3
5
7
9
W
Shapesplitter

Shapesplitter

Neeko passively deals bonus magic damage every third attack. Neeko can activate to send a clone in a direction.
4
14
15
17
18
E
Tangle-Barbs

Tangle-Barbs

Neeko slings a tangle that damage and root everything it passes through. If the tangle hits an enemy, it becomes larger, faster, and roots for longer.
2
8
10
12
13
R
Pop Blossom

Pop Blossom

After a short preparation, Neeko leaps into the air and gains a shield. Upon landing, nearby enemies are damaged and stunned. The preparation is hidden if Neeko is disguised.
6
11
16

Pick Rate

4.38%
Q
Blooming Burst

Blooming Burst

Neeko throws a seed dealing magic damage. The seed blooms again on hitting champions or killing units.
2
4
5
7
9
W
Shapesplitter

Shapesplitter

Neeko passively deals bonus magic damage every third attack. Neeko can activate to send a clone in a direction.
1
14
15
17
18
E
Tangle-Barbs

Tangle-Barbs

Neeko slings a tangle that damage and root everything it passes through. If the tangle hits an enemy, it becomes larger, faster, and roots for longer.
3
8
10
12
13
R
Pop Blossom

Pop Blossom

After a short preparation, Neeko leaps into the air and gains a shield. Upon landing, nearby enemies are damaged and stunned. The preparation is hidden if Neeko is disguised.
6
11
16

Pick Rate

2.53%
Q
Blooming Burst

Blooming Burst

Neeko throws a seed dealing magic damage. The seed blooms again on hitting champions or killing units.
1
4
5
7
9
W
Shapesplitter

Shapesplitter

Neeko passively deals bonus magic damage every third attack. Neeko can activate to send a clone in a direction.
2
14
15
17
18
E
Tangle-Barbs

Tangle-Barbs

Neeko slings a tangle that damage and root everything it passes through. If the tangle hits an enemy, it becomes larger, faster, and roots for longer.
3
8
10
12
13
R
Pop Blossom

Pop Blossom

After a short preparation, Neeko leaps into the air and gains a shield. Upon landing, nearby enemies are damaged and stunned. The preparation is hidden if Neeko is disguised.
6
11
16

Pick Rate

2.09%

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