Blitzcrank Statistics in North America

  • Game patch: 9.22
  • Game count: 548,922
  • Average match length: 28:59
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Blitzcrank

Blitzcrank

the Great Steam Golem

  • P Mana Barrier

    Mana Barrier

    Cooldown: 90

    When Blitzcrank's life is brought below 20% health, he activates Mana Barrier. This creates a mana shield equal to 30% of his mana for 10 seconds. Mana Barrier can only occur once every 90 seconds.

  • Q Rocket Grab

    Rocket Grab

    Cooldown: 20/19/18/17/16Cost: 100 manaRange: 925

    Blitzcrank fires his right hand. If it encounters an enemy unit it will stun them and deal 70/120/170/220/270 (+100% bonus Ability Power) magic damage while he pulls them to himself.

  • W Overdrive

    Overdrive

    Cooldown: 15Cost: 75 manaRange: 1

    Blitzcrank supercharges himself, gaining 70/75/80/85/90% Movement Speed and 30/38/46/54/62% Attack Speed for 5 seconds. The Movement Speed bonus decays over the duration.

    When Overdrive ends, Blitzcrank's Movement Speed is slowed by 30% for 1.5 seconds.

  • E Power Fist

    Power Fist

    Cooldown: 9/8/7/6/5Cost: 25 manaRange: 300

    Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.

  • R Static Field

    Static Field

    Cooldown: 60/40/20Cost: 100 manaRange: 600

    Passive: While this spell is available, lightning charges Blitzcrank's fists, marking enemies. After 1 second, they are shocked for 50/100/150 (+30% bonus Ability Power) magic damage. This stacks up to two times.

    Active: Destroyes damage shields on nearby enemies, deals 250/375/500 magic damage and silences surrounding enemy units for 0.5 seconds.

Statistics by Role

Core Items

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Rocket Grab

Rocket Grab

Blitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him.
1
4
5
7
9
W
Overdrive

Overdrive

Blitzcrank super charges himself to get dramatically increased Movement and Attack Speed. He is temporarily slowed after the effect ends.
3
14
15
17
18
E
Power Fist

Power Fist

Blitzcrank charges up his fist to make his next attack deal double damage and pop his target up in the air.
2
8
10
12
13
R
Static Field

Static Field

Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly.
6
11
16
Win Rate:51.92%
Ban Rate:40.70%
Pick Rate:10.88%
Kills: 2.50
Deaths: 5.82
Assists: 11.97
Minions Killed:37
Gold Earned:7,909
Gold Spent:7,127
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 0.50
Largest Killing Spree: 0.83
Largest Multi Kill: 0.83
Wards Killed: 3.23
Wards Placed: 18.88
Vision Wards Bought: 2.02
Tower Kills: 0.03
Win rate by Game Length
This graphic shows you the average Win Rate for Blitzcrank based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 52.06%
Pick Rate: 13.70%
Pick Rate: 12.03%
Pick Rate: 9.19%
Pick Rate: 7.54%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

84.79%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

12.56%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

1.95%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.68%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

66.62%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

10.34%
Resolve

Live forever
Durability and crowd control

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

6.43%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

5.26%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

4.62%
Q
Rocket Grab

Rocket Grab

Blitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him.
1
4
5
7
9
W
Overdrive

Overdrive

Blitzcrank super charges himself to get dramatically increased Movement and Attack Speed. He is temporarily slowed after the effect ends.
3
14
15
17
18
E
Power Fist

Power Fist

Blitzcrank charges up his fist to make his next attack deal double damage and pop his target up in the air.
2
8
10
12
13
R
Static Field

Static Field

Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly.
6
11
16

Pick Rate

66.29%
Q
Rocket Grab

Rocket Grab

Blitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him.
1
4
5
7
9
W
Overdrive

Overdrive

Blitzcrank super charges himself to get dramatically increased Movement and Attack Speed. He is temporarily slowed after the effect ends.
3
8
10
12
13
E
Power Fist

Power Fist

Blitzcrank charges up his fist to make his next attack deal double damage and pop his target up in the air.
2
14
15
17
18
R
Static Field

Static Field

Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly.
6
11
16

Pick Rate

22.47%
Q
Rocket Grab

Rocket Grab

Blitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him.
1
3
5
7
9
W
Overdrive

Overdrive

Blitzcrank super charges himself to get dramatically increased Movement and Attack Speed. He is temporarily slowed after the effect ends.
4
14
15
17
18
E
Power Fist

Power Fist

Blitzcrank charges up his fist to make his next attack deal double damage and pop his target up in the air.
2
8
10
12
13
R
Static Field

Static Field

Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly.
6
11
16

Pick Rate

5.28%
Q
Rocket Grab

Rocket Grab

Blitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him.
1
4
5
7
9
W
Overdrive

Overdrive

Blitzcrank super charges himself to get dramatically increased Movement and Attack Speed. He is temporarily slowed after the effect ends.
3
13
15
17
18
E
Power Fist

Power Fist

Blitzcrank charges up his fist to make his next attack deal double damage and pop his target up in the air.
2
8
10
12
14
R
Static Field

Static Field

Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly.
6
11
16

Pick Rate

1.34%
Q
Rocket Grab

Rocket Grab

Blitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him.
1
4
5
7
9
W
Overdrive

Overdrive

Blitzcrank super charges himself to get dramatically increased Movement and Attack Speed. He is temporarily slowed after the effect ends.
3
8
15
17
18
E
Power Fist

Power Fist

Blitzcrank charges up his fist to make his next attack deal double damage and pop his target up in the air.
2
10
12
13
14
R
Static Field

Static Field

Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly.
6
11
16

Pick Rate

0.71%

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