Renekton Statistics in Europe Nordic & East

  • Game patch: 9.23
  • Game count: 626,886
  • Average match length: 30:08
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Renekton

Renekton

the Butcher of the Sands

  • P Reign of Anger

    Reign of Anger

    Renekton gains Fury for every autoattack he makes. This Fury can empower his abilities with bonus effects. Additionally, Renekton gains bonus Fury when he is low on life.

  • Q Cull the Meek

    Cull the Meek

    Cooldown: 8Range: 325

    Renekton swings his blade, dealing 65/100/135/170/205 (+80% bonus Attack Damage) physical damage to nearby enemies and healing himself for 3/4.5/6/7.5/9 (+4% bonus Attack Damage) Health for each non-champion hit and 12/18/24/30/36 (+12% bonus Attack Damage) Health for each champion hit, up to 50/75/100/125/150 Health.

    He generates 2.5 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury.

    50 Fury Bonus: Damage increased to 100/150/200/250/300 (+120% bonus Attack Damage). Heal increased to 12/18/24/30/36 (+12% bonus Attack Damage) per non-champion and 36/54/72/90/108 (+36% bonus Attack Damage) per champion, up to 200/300/400/500/600. No longer generates Fury.

  • W Ruthless Predator

    Ruthless Predator

    Cooldown: 13/12/11/10/9Range: 300

    Renekton's next attack strikes twice, stunning his target for 0.75 seconds and dealing 5/15/25/35/45 (+150% Attack Damage) physical damage per hit (10/30/50/70/90.

    Each strike applies on-hit effects and generates Fury. Hitting a champion generates an additional 10 Fury.

    50 Fury Bonus: Renekton attacks three times, instantly destroying damage shields on the target before dealing a total of 15/45/75/105/135 (+225% Attack Damage) damage and stunning his target for 1.5 seconds. No longer generates Fury.

  • E Slice and Dice

    Slice and Dice

    Cooldown: 18/17/16/15/14Range: 450

    Slice: Renekton dashes, dealing 40/70/100/130/160 (+90% bonus Attack Damage) physical damage to enemies he passes through. Hitting an enemy grants the ability to use Dice for 4 seconds.

    Dice: Renekton dashes, dealing 40/70/100/130/160 (+90% bonus Attack Damage) physical damage to enemies he passes through.

    He generates 2 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury.

    Dice - 50 Fury Bonus: Damage increased to 70/115/160/205/250 (+135% bonus Attack Damage). Enemies hit have 25/27.5/30/32.5/35% reduced Armor for 4 seconds. No longer generates Fury.

  • R Dominus

    Dominus

    Cooldown: 120Range: 20

    Renekton surrounds himself with dark energies for 15 seconds, gaining 250/500/750 Health and 20 Fury. While active, he deals 40/80/120 (+10% bonus Ability Power) magic damage to nearby enemies and gains 5 Fury per second.

Statistics by Role

Core Items

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Skills Order

Q
Cull the Meek

Cull the Meek

Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased.
1
4
5
7
9
W
Ruthless Predator

Ruthless Predator

Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds.
3
14
15
17
18
E
Slice and Dice

Slice and Dice

Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit.
2
8
10
12
13
R
Dominus

Dominus

Renekton transforms into the Tyrant form, gaining bonus Health and dealing damage to enemies around him. While in this form, Renekton gains Fury periodically.
6
11
16
Win Rate:48.41%
Ban Rate:8.30%
Pick Rate:7.60%
Kills: 6.45
Deaths: 6.52
Assists: 5.95
Minions Killed:156
Gold Earned:11,569
Gold Spent:10,689
Double Kills:0.45
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.40
Largest Killing Spree: 2.50
Largest Multi Kill: 0.83
Wards Killed: 0.83
Wards Placed: 7.50
Vision Wards Bought: 0.33
Tower Kills: 1.01
Win rate by Game Length
This graphic shows you the average Win Rate for Renekton based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 28.88%
Pick Rate: 23.90%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

54.61%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

42.76%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.

Pick Rate

2.06%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.46%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

32.19%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

32.19%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

15.79%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

11.28%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

4.16%
Q
Cull the Meek

Cull the Meek

Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased.
1
4
5
7
9
W
Ruthless Predator

Ruthless Predator

Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds.
3
14
15
17
18
E
Slice and Dice

Slice and Dice

Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit.
2
8
10
12
13
R
Dominus

Dominus

Renekton transforms into the Tyrant form, gaining bonus Health and dealing damage to enemies around him. While in this form, Renekton gains Fury periodically.
6
11
16

Pick Rate

39.83%
Q
Cull the Meek

Cull the Meek

Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased.
1
4
5
7
9
W
Ruthless Predator

Ruthless Predator

Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds.
2
14
15
17
18
E
Slice and Dice

Slice and Dice

Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit.
3
8
10
12
13
R
Dominus

Dominus

Renekton transforms into the Tyrant form, gaining bonus Health and dealing damage to enemies around him. While in this form, Renekton gains Fury periodically.
6
11
16

Pick Rate

26.24%
Q
Cull the Meek

Cull the Meek

Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased.
1
4
5
7
9
W
Ruthless Predator

Ruthless Predator

Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds.
2
8
10
12
13
E
Slice and Dice

Slice and Dice

Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit.
3
14
15
17
18
R
Dominus

Dominus

Renekton transforms into the Tyrant form, gaining bonus Health and dealing damage to enemies around him. While in this form, Renekton gains Fury periodically.
6
11
16

Pick Rate

23.98%
Q
Cull the Meek

Cull the Meek

Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased.
1
4
5
7
9
W
Ruthless Predator

Ruthless Predator

Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds.
3
8
10
12
13
E
Slice and Dice

Slice and Dice

Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit.
2
14
15
17
18
R
Dominus

Dominus

Renekton transforms into the Tyrant form, gaining bonus Health and dealing damage to enemies around him. While in this form, Renekton gains Fury periodically.
6
11
16

Pick Rate

6.95%
Q
Cull the Meek

Cull the Meek

Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased.
2
4
5
7
9
W
Ruthless Predator

Ruthless Predator

Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds.
1
14
15
17
18
E
Slice and Dice

Slice and Dice

Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit.
3
8
10
12
13
R
Dominus

Dominus

Renekton transforms into the Tyrant form, gaining bonus Health and dealing damage to enemies around him. While in this form, Renekton gains Fury periodically.
6
11
16

Pick Rate

2.32%

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