Poppy Statistics in North America

  • Game patch: 9.22
  • Game count: 12,182
  • Average match length: 29:10
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Poppy

Poppy

Keeper of the Hammer

  • P Iron Ambassador

    Iron Ambassador

    Cooldown: 16/12/8

    Poppy throws her buckler, gaining 350 range and 20 - 180 (at levels 1-18) bonus magic damage.

    The buckler lands at a nearby location for up to 4 seconds and Poppy can pick it up to gain a shield that absorbs 15/17.5/20% of maximum Health (at levels 1/7/13) for 3 seconds. Enemies can step on the buckler to destroy it.

  • Q Hammer Shock

    Hammer Shock

    Cooldown: 8/7/6/5/4Cost: 35/40/45/50/55 manaRange: 430

    Poppy smashes the ground, dealing 40/60/80/100/120 (+90% bonus Attack Damage) plus 8% of the enemies' maximum Health as physical damage, and leaving an unstable area.

    The area slows enemies inside it by 20/25/30/35/40% and erupts after 1 second, dealing the initial damage again.

  • W Steadfast Presence

    Steadfast Presence

    Cooldown: 24/22/20/18/16Cost: 50 manaRange: 400

    Passive: Poppy gains Armor and Magic Resist (10% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health.

    Active: For the next 2 seconds, Poppy gains 40% Movement Speed. While Steadfast Presence is active, she stops enemy dashes in an area around her, dealing 70/110/150/190/230 (+70% bonus Ability Power) magic damage, grounding and slowing them by 25% for 2 seconds.

  • E Heroic Charge

    Heroic Charge

    Cooldown: 14/13/12/11/10Cost: 70 manaRange: 475

    Poppy tackles an enemy, dealing 60/80/100/120/140 (+50% bonus Attack Damage) physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes 60/80/100/120/140 (+50% bonus Attack Damage) additional physical damage and is stunned for 1.6/1.7/1.8/1.9/2 seconds.

  • R Keeper's Verdict

    Keeper's Verdict

    Cooldown: 140/120/100Cost: 100 manaRange: 500

    First Cast: Poppy channels for up to 4 seconds, slowing herself by 15%.

    Second Cast: Poppy smashes the ground, emanating a shockwave that deals 200/300/400 (+90% bonus Attack Damage) physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increases with channel duration.

    An uncharged Keeper's Verdict deals half damage and knocks enemies up for 0.75 seconds.

    Enemies hit with a charged Keeper's Verdict are untargetable.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Frequent Runes

Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Hammer Shock

Hammer Shock

Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.
1
4
5
7
9
W
Steadfast Presence

Steadfast Presence

Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain movement speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.
3
14
15
17
18
E
Heroic Charge

Heroic Charge

Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.
2
8
10
12
13
R
Keeper

Keeper's Verdict

Poppy channels a hammer strike that knocks enemies very far away.
6
11
16
Win Rate:49.61%
Ban Rate:0.42%
Pick Rate:0.84%
Kills: 4.83
Deaths: 5.08
Assists: 7.04
Minions Killed:134
Gold Earned:10,045
Gold Spent:9,262
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.00
Largest Killing Spree: 1.75
Largest Multi Kill: 0.88
Wards Killed: 1.46
Wards Placed: 8.58
Vision Wards Bought: 1.21
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Poppy based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

89.26%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

9.68%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

0.51%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.35%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

31.97%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

24.63%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

20.05%
Resolve

Live forever
Durability and crowd control

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

6.33%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

3.03%
Q
Hammer Shock

Hammer Shock

Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.
1
4
5
7
9
W
Steadfast Presence

Steadfast Presence

Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain movement speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.
3
14
15
17
18
E
Heroic Charge

Heroic Charge

Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.
2
8
10
12
13
R
Keeper

Keeper's Verdict

Poppy channels a hammer strike that knocks enemies very far away.
6
11
16

Pick Rate

67.56%
Q
Hammer Shock

Hammer Shock

Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.
1
4
5
7
9
W
Steadfast Presence

Steadfast Presence

Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain movement speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.
2
14
15
17
18
E
Heroic Charge

Heroic Charge

Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.
3
8
10
12
13
R
Keeper

Keeper's Verdict

Poppy channels a hammer strike that knocks enemies very far away.
6
11
16

Pick Rate

16.01%
Q
Hammer Shock

Hammer Shock

Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.
1
3
5
7
9
W
Steadfast Presence

Steadfast Presence

Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain movement speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.
4
14
15
17
18
E
Heroic Charge

Heroic Charge

Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.
2
8
10
12
13
R
Keeper

Keeper's Verdict

Poppy channels a hammer strike that knocks enemies very far away.
6
11
16

Pick Rate

4.67%
Q
Hammer Shock

Hammer Shock

Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.
1
4
5
7
9
W
Steadfast Presence

Steadfast Presence

Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain movement speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.
2
8
10
12
13
E
Heroic Charge

Heroic Charge

Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.
3
14
15
17
18
R
Keeper

Keeper's Verdict

Poppy channels a hammer strike that knocks enemies very far away.
6
11
16

Pick Rate

3.54%
Q
Hammer Shock

Hammer Shock

Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.
2
4
5
7
9
W
Steadfast Presence

Steadfast Presence

Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain movement speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.
3
14
15
17
18
E
Heroic Charge

Heroic Charge

Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.
1
8
10
12
13
R
Keeper

Keeper's Verdict

Poppy channels a hammer strike that knocks enemies very far away.
6
11
16

Pick Rate

1.98%

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