Vladimir Statistics in North America

  • Game patch: 9.22
  • Game count: 447,354
  • Average match length: 29:00
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Vladimir

Vladimir

the Crimson Reaper

  • P Crimson Pact

    Crimson Pact

    Every 40 points of bonus Health gives Vladimir 1 Ability Power and every 1 point of Ability Power gives Vladimir 1.4 bonus Health (does not stack with itself).

  • Q Transfusion

    Transfusion

    Cooldown: 9/8/7/6/5Range: 600

    Vladimir drains the lifeforce of his target, dealing 80/100/120/140/160 (+60% bonus Ability Power) magic damage and healing himself for 20/25/30/35/40 (+35% bonus Ability Power) health. After casting Transfusion twice, Vladimir gains Crimson Rush the next time it becomes available to cast.

    Crimson Rush: Vladimir is briefly hasted and for the next 2.5 seconds Transfusion deals 85% increased damage and heals for an additional 30 - 200 (based on level) plus 5% (+4% per 100 ability power%) of his missing health (empowered heal has 35% effectiveness against minions).

  • W Sanguine Pool

    Sanguine Pool

    Cooldown: 28/25/22/19/16Range: 350

    Vladimir sinks into a pool of blood for 2 seconds, gaining a brief haste and becoming untargetable while slowing enemies above him by 40%.

    Vladimir deals 80/135/190/245/300 +[10% of bonus Health] magic damage over the duration and heals himself for 15% of that amount.

    Sanguine Pool can be cast while charging Tides of Blood.

  • E Tides of Blood

    Tides of Blood

    Cooldown: 13/11/9/7/5Range: 600

    First Cast: Vladimir charges up a reservoir of blood, spending up to 8% of his max Health to increase this spell's damage. While at full charge, Vladimir is slowed.

    Second Cast: Vladimir unleashes a nova of blood at surrounding enemies which deals between 30/45/60/75/90 (+2.5% of maximum Health) (+35% bonus Ability Power) and 60/90/120/150/180 (+6% of maximum Health) (+80% bonus Ability Power) magic damage and, at full charge, briefly slows by 40/45/50/55/60%. Targets hit block a portion of the nova.

    Tides of Blood will release automatically if held for more than 1.5 seconds.

  • R Hemoplague

    Hemoplague

    Cooldown: 150/135/120Range: 625

    Vladimir infects enemies in a target area with a virulent plague, causing them to take 10% increased damage from all sources for 4 seconds.

    After 4 seconds, Vladimir deals 150/250/350 (+70% bonus Ability Power) magic damage to all infected targets. If Hemoplague damages an enemy Champion, Vladimir heals himself for 450/750/1050 (+210% bonus Ability Power), plus 50% for each Champion beyond the first.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Frequent Runes

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Transfusion

Transfusion

Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time.
1
4
5
7
9
W
Sanguine Pool

Sanguine Pool

Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them.
3
14
15
17
18
E
Tides of Blood

Tides of Blood

Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units.
2
8
10
12
13
R
Hemoplague

Hemoplague

Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. After a few seconds, Hemoplague deals magic damage to infected enemies and heals Vladimir for each enemy Champion hit.
6
11
16
Win Rate:46.25%
Ban Rate:18.40%
Pick Rate:5.15%
Kills: 4.97
Deaths: 5.78
Assists: 5.86
Minions Killed:163
Gold Earned:10,644
Gold Spent:9,747
Double Kills:0.03
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.00
Largest Killing Spree: 1.67
Largest Multi Kill: 0.83
Wards Killed: 1.11
Wards Placed: 7.85
Vision Wards Bought: 0.83
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Vladimir based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

86.63%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

11.72%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.

Pick Rate

1.46%
  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.16%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

56.28%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

24.37%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

17.90%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

0.53%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

0.43%
Q
Transfusion

Transfusion

Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time.
1
4
5
7
9
W
Sanguine Pool

Sanguine Pool

Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them.
3
14
15
17
18
E
Tides of Blood

Tides of Blood

Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units.
2
8
10
12
13
R
Hemoplague

Hemoplague

Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. After a few seconds, Hemoplague deals magic damage to infected enemies and heals Vladimir for each enemy Champion hit.
6
11
16

Pick Rate

75.84%
Q
Transfusion

Transfusion

Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time.
1
4
5
7
9
W
Sanguine Pool

Sanguine Pool

Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them.
2
14
15
17
18
E
Tides of Blood

Tides of Blood

Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units.
3
8
10
12
13
R
Hemoplague

Hemoplague

Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. After a few seconds, Hemoplague deals magic damage to infected enemies and heals Vladimir for each enemy Champion hit.
6
11
16

Pick Rate

14.93%
Q
Transfusion

Transfusion

Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time.
1
3
5
7
9
W
Sanguine Pool

Sanguine Pool

Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them.
4
14
15
17
18
E
Tides of Blood

Tides of Blood

Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units.
2
8
10
12
13
R
Hemoplague

Hemoplague

Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. After a few seconds, Hemoplague deals magic damage to infected enemies and heals Vladimir for each enemy Champion hit.
6
11
16

Pick Rate

6.08%
Q
Transfusion

Transfusion

Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time.
1
4
5
7
9
W
Sanguine Pool

Sanguine Pool

Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them.
3
14
15
16
18
E
Tides of Blood

Tides of Blood

Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units.
2
8
10
12
13
R
Hemoplague

Hemoplague

Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. After a few seconds, Hemoplague deals magic damage to infected enemies and heals Vladimir for each enemy Champion hit.
6
11
17

Pick Rate

1.51%
Q
Transfusion

Transfusion

Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time.
1
3
5
7
9
W
Sanguine Pool

Sanguine Pool

Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them.
2
14
15
17
18
E
Tides of Blood

Tides of Blood

Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units.
4
8
10
12
13
R
Hemoplague

Hemoplague

Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. After a few seconds, Hemoplague deals magic damage to infected enemies and heals Vladimir for each enemy Champion hit.
6
11
16

Pick Rate

0.91%

LoLRift © isn’t endorsed by Riot Games and doesn’t reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. League of Legends © Riot Games, Inc.

This site uses cookies. By continuing to browse the site you are agreeing to our use of cookies. You can find more about this in our Cookies Policies Got it!