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Players & Pro Builds Recommended Build

LoL Builds and Pro Builds in North America - Patch 10.6

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  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Arcane Comet

    Arcane Comet

    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
    Inspiration
0 / 5 / 16
34 cs
7.7K
28:56
12 Lvl.
AnDa
Challenger
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  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward and grants a 30 - 50% Movement Speed (increased by 10% at levels 6 and 11) boost for 3 seconds.
  • Arcane Comet

    Arcane Comet

    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
    Inspiration
17 / 9 / 11
227 cs
19.4K
38:24
18 Lvl.
100T Bang
Diamond
Expand
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  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.
  • Predator

    Predator

    Enchants your boots with the active effect 'Predator.'

    Channel for 1.5s out of combat to gain 45% movement speed for 15s. Damaging attacks or abilities end this effect, dealing 60 - 180 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage.

    Cooldown: 150s - 100s. Starts the game on cooldown. 50% cooldown if interrupted while channeling.
    Inspiration
5 / 2 / 7
25 cs
8.1K
20:46
12 Lvl.
100T Bang
Diamond
Expand
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  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward and grants a 30 - 50% Movement Speed (increased by 10% at levels 6 and 11) boost for 3 seconds.
  • Electrocute

    Electrocute

    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Sorcery
12 / 10 / 7
216 cs
15.8K
32:55
16 Lvl.
100T Bang
Diamond
Expand
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  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.
  • Conqueror

    Conqueror

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Sorcery
8 / 6 / 12
44 cs
16.2K
38:12
17 Lvl.
blaberfish2
Master
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  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.
  • Conqueror

    Conqueror

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Sorcery
6 / 5 / 2
18 cs
7.1K
20:02
10 Lvl.
blaberfish2
Master
Expand
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  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward and grants a 30 - 50% Movement Speed (increased by 10% at levels 6 and 11) boost for 3 seconds.
  • Conqueror

    Conqueror

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Sorcery
3 / 6 / 2
211 cs
10.2K
26:40
13 Lvl.
Cody Pog
Challenger
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  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.
  • Press the Attack

    Press the Attack

    Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8% - 12% from all sources for 6s.
    Sorcery
2 / 0 / 0
137 cs
6.2K
15:51
9 Lvl.
Cody Pog
Challenger
Expand
vs
  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward and grants a 30 - 50% Movement Speed (increased by 10% at levels 6 and 11) boost for 3 seconds.
  • Conqueror

    Conqueror

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Inspiration
10 / 12 / 12
145 cs
14.1K
37:34
16 Lvl.
Cody Pog
Challenger
Expand
vs
  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Aftershock

    Aftershock

    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
    Domination
3 / 0 / 14
44 cs
11.0K
26:34
13 Lvl.
From Iron
Diamond
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