North America
Brazil
Europe Nordic & East
Europe West
North America
Korea
Latin America North
Latin America South
Oceania
Russia
Turkey
Japan
Select a champion
Select a matchup
Select a player
Players & Pro Builds Recommended Build

LoL Builds and Pro Builds in North America - Patch 10.14

vs
  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward and grants a 30 - 50% Movement Speed (increased by 10% at levels 6 and 11) boost for 3 seconds.
  • Fleet Footwork

    Fleet Footwork

    Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized.

    Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% Movement Speed for 1s.
    Ranged Champions: Healing from minions is 20% effective.
    Inspiration
14 / 4 / 10
258 cs
18.6K
31:24
18 Lvl.
monkaSHAKEE
Diamond
Expand
vs
  • Barrier

    Barrier

    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Arcane Comet

    Arcane Comet

    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
    Inspiration
5 / 4 / 13
196 cs
11.4K
31:12
16 Lvl.
monkaSHAKEE
Diamond
Expand
vs
  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward and grants a 30 - 50% Movement Speed (increased by 10% at levels 6 and 11) boost for 3 seconds.
  • Electrocute

    Electrocute

    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Precision
4 / 5 / 7
191 cs
10.7K
27:31
14 Lvl.
monkaSHAKEE
Diamond
Expand
vs
  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Electrocute

    Electrocute

    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Precision
2 / 6 / 2
181 cs
8.0K
23:07
13 Lvl.
monkaSHAKEE
Diamond
Expand
vs
  • Cleanse

    Cleanse

    Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds.
  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Conqueror

    Conqueror

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 1.7-4.2 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Inspiration
5 / 5 / 7
192 cs
10.7K
29:17
13 Lvl.
monkaSHAKEE
Diamond
Expand
vs
  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Conqueror

    Conqueror

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 1.7-4.2 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Resolve
10 / 8 / 9
236 cs
18.5K
35:34
18 Lvl.
monkaSHAKEE
Diamond
Expand
vs
  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward and grants a 30 - 50% Movement Speed (increased by 10% at levels 6 and 11) boost for 3 seconds.
  • Unsealed Spellbook

    Unsealed Spellbook

    Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 20s (initial swap cooldown is at 4 mins).

    Your first swap becomes available at 6 mins.

    Summoner Spells can only be swapped while out of combat.
    After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again.
    Sorcery
4 / 6 / 16
205 cs
13.1K
32:42
17 Lvl.
monkaSHAKEE
Diamond
Expand
vs
  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward and grants a 30 - 50% Movement Speed (increased by 10% at levels 6 and 11) boost for 3 seconds.
  • Phase Rush

    Phase Rush

    Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

    Movement speed is increased to 40 - 60% for Melee champions.

    Duration: 3s
    Cooldown: 15s
    Resolve
4 / 5 / 4
154 cs
9.6K
24:59
13 Lvl.
monkaSHAKEE
Diamond
Expand
vs
  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Dark Harvest

    Dark Harvest

    Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

    Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
    Cooldown: 45s (resets to 1.5s on takedown)
    Sorcery
8 / 9 / 11
224 cs
14.5K
38:19
18 Lvl.
monkaSHAKEE
Diamond
Expand
vs
  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward and grants a 30 - 50% Movement Speed (increased by 10% at levels 6 and 11) boost for 3 seconds.
  • Electrocute

    Electrocute

    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Precision
12 / 4 / 6
169 cs
12.7K
24:39
15 Lvl.
monkaSHAKEE
Diamond
Expand
Load More

LoLRift © isn’t endorsed by Riot Games and doesn’t reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. League of Legends © Riot Games, Inc.

This site uses cookies. By continuing to browse the site you are agreeing to our use of cookies. You can find more about this in our Cookies Policies Got it!