The damage type that Dr. Mundo deals is mostly Physical Damage.
Dr. Mundo's damage type breakdowns as follows:
Dr. Mundo resists the first immobilizing effect that hits him, instead losing 4% Health and dropping a chemical cannister nearby. Dr. Mundo can pick it up by walking over it, restoring 4% Health and reducing this Ability's Cooldown by 15 seconds.Dr. Mundo also has significantly increased Health regeneration (0.4 - 2.3% (at levels 1-11) of his maximum health).
Dr. Mundo hurls his bonesaw, dealing magic damage equal to 20/22.5/25/27.5/30% of the target's current Health and slowing them by 40% for 2 seconds (80/130/180/230/280 damage minimum, max 350/425/500/575/650 damage to Monsters).If the bonesaw hits a champion or monster, Dr. Mundo restores 100% Health. If it hits a non-champion or non-monster, Dr. Mundo instead restores 50% Health.
Dr. Mundo charges up a defibrilator, dealing 5/8.75/12.5/16.25/20 magic damage each second for up to 3 seconds to nearby enemies (Maximum damage: 80/140/200/260/320). While active he stores 80 - 95% of damage taken for the first 0.75 seconds, then 25% for the remaining duration as gray health and can Recast.Recast: Detonate the defibrilator, dealing 30 (+7% of bonus Health) magic damage to nearby enemies. If this hits at least one champion, Dr. Mundo restores 100% of gray health. If only non-champions were hit, Dr. Mundo instead restores 100% of gray health.
Passive: Dr Mundo gains 2/2.5/3/3.5/4% of his maximum Health as Attack Damage.Active: Mundo violently swings his "medical" bag, causing his next Attack to deal an additional 5/15/25/35/45 (+ 7% of bonus Health) physical damage, increased by up to 100% based on his missing Health. If the enemy is killed, Mundo swats them away, dealing the minimum damage to all enemies they pass through. Small monsters are swatted immediately.
Dr. Mundo pumps himself with chemicals, temporarily gaining 15/20/25% of his missing Health as Bonus Health then gaining 15/25/35% Move Speed, 4/5.5/7% bonus Attack Damage, and regenerating 20/40/60% max Health over 10 seconds.At Rank 3, both healing effects are increased by an additional 5% per nearby enemy champion.
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