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Aurelion Sol

Aurelion Sol Abilities

The Star Forger

Mage
975 6300
Aurelion Sol is a Mage champion in League of Legends.

Aurelion Sol Base Stats

Level: - +
  • Health: 620 (+90 per level)
  • Health Regen: 5.5 (+0.55 per level)
  • Mana: 530 (+40 per level)
  • Mana Regen: 8 (+0.75 per level)
  • Attack Damage: 55 (+3.2 per level)
  • Attack Speed: 0.63 (+1.5% per level)
  • Armor: 22 (+4 per level)
  • Magic Resist: 30 (+1.3 per level)
  • Movement Speed: 335

Aurelion Sol's Damage Type

The damage type that Aurelion Sol deals is mostly Magic Damage.

Aurelion Sol's damage type breakdowns as follows:

  • Magic Damage: 89.74%
  • True Damage: 5.83%
  • Physical Damage: 4.43%

Aurelion Sol Recommended Items

Based on statistics across all regions

Aurelion Sol Abilities - Patch 13.21

Aurelion Sol Cosmic Creator
P
Aurelion Sol Breath of Light
Q
Aurelion Sol Astral Flight
W
Aurelion Sol Singularity
E
Aurelion Sol Falling Star / The Skies Descend
R
Aurelion Sol Cosmic Creator
P

Cosmic Creator

Aurelion Sol Passive

Aurelion Sol's damaging Abilities break down enemis into Stardust, which improves his Abilities.

  • Q - Breath of Light: Q bursts deal an additional (0.031% Stardust Stacks)% maximum Health magic damage
  • W - Astral Flight: Increased distance traveled based on Stardust Stacks
  • E - Singularity: Increased area and execute threshold
  • R - Falling Star/The Skies Descend: Increased area

Aurelion Sol Breath of Light
Q

Breath of Light

Cooldown: 3Cost: 45/50/55/60/65 manaRange: 750 - 920

Aurelion Sol Q

Aurelion Sol breathes starfire for up to 3.25 seconds, dealing 45/60/75/90/105 (+55% bonus Ability Power) magic damage per second to the first enemy hit and 50% of the damage to surrounding enemies.

Each full second of breath on the same enemy deals a burst of 60/70/80/90/100 (+35% bonus Ability Power)) magic damage plus (3.1% Stardust Stack)% max Health Magic Damage and absorbs 1 Stardust if they are a champion.

This Ability’s range is 750 - 920 (scaling with level). Percent damage deals a max of 300 magic damage against jungle monsters.

Aurelion Sol Astral Flight
W

Astral Flight

Cooldown: 22/20.5/19/17.5/16Cost: 80/85/90/95/100 manaRange: 600

Aurelion Sol W

Aurelion Sol flies in a direction. While flying, Breath of Light has no Cooldown, no maximum channel duration, and its flat damage is increased by 14%/15.5%/17%/18.5%/20%.

Takedowns on champions within 3 seconds of damaging them refunds 90% of this Ability’s Cooldown.

Casting Breath of Light while flying reduces flight speed by 50%. Flight speed is 335 + 100% Movement Speed.

Aurelion Sol Singularity
E

Singularity

Cooldown: 12Cost: 80/85/90/95/100 manaRange: 750 - 920

Aurelion Sol E

Aurelion Sol summons a black hole, dealing 10/15/20/25/30 (+20% bonus Ability Power) magic damage and dragging enemies towards the center for 5 seconds. Enemies in the center below (5 + 2.6% Stardust Stack)% maximum Health die instantly. The black hole absorbs Stardust when enemies die within it and each second an enemy champion is inside it.

This Ability’s range is 750 - 920 (scaling with level). Minions and jungle monsters inside will have 0 Movement Speed. (This ability absorbs 1 Stardust per second from Champions. Stardust absorbed from units that die in the black hole: Epic Monsters: 10 Stardust, Champions and Large monsters: 5 Stardust, Siege minions: 3 Stardust Minions and small monsters: 1 Stardust.)

Aurelion Sol Falling Star / The Skies Descend
R

Falling Star / The Skies Descend

Cooldown: 120/110/100Cost: 100 mana

Aurelion Sol R

Falling Star: Aurelion Sol plucks a star from the heavens and crashes it into the earth, dealing (150/250/350 + 65% AP) magic damage, stunning enemies for 1 second, and absorbing 5 Stardust for each champion hit.

The Skies Descend: Gathering 75 Stardust transforms the next Falling Star into The Skies Descend. Aurelion Sol drags a constellation’s worth of fury down from the cosmos, dealing (187.5/312.5/437.5 + 81.25% AP) magic damage in a larger area, Knocking Up enemies hit for 1 second, and unleashing a massive shockwave that deals (150/250/350 + 65% AP) magic damage to champions and Epic monsters and slows all enemies hit by 75% for 1 second.

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