The damage type that Vel'Koz deals is mostly Magic Damage.
Vel'Koz's damage type breakdowns as follows:
Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.
Vel'Koz shoots a plasma bolt that deals 80/120/160/200/240 (+90% bonus Ability Power) Magic Damage and applies a slow of 70% that decays over 1/1.4/1.8/2.2/2.6 second(s).Upon reactivation or upon hitting an enemy, the bolt splits at a 90 degree angle.Killing a unit with this refunds 50% of the Mana Cost.
Vel'Koz opens a rift to the void that deals 30/50/70/90/110 (+20% bonus Ability Power) Magic Damage. After a delay, it deals an additional 45/75/105/135/165 (+25% bonus Ability Power) Magic Damage.Void Rift has a 2 second cooldown between casts.
Vel'Koz disrupts a nearby area which, after a delay, deals 70/100/130/160/190 (+30% bonus Ability Power) Magic Damage and knocks up enemies hit for 0.75 seconds.Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast.
Passive: Deconstructing enemy Champions Researches them for 7 seconds. Basic attacks and all abilities refresh Research.Active: Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing Magic Damage up to a total of 450/625/800 (+125% bonus Ability Power) and slowing units hit by 20%.Enemies that stay in the beam will periodically gain Organic Deconstruction stacks. Deals True Damage instead of Magic against Researched units.
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