Movement builds charges that release a sieging fire attack on release
+30% Attack Speed
+25% Critical Strike Chance
+5% Movement SpeedPassive:
Moving and attacking will make an attack Energized
Moving and attacking builds charges.
At 100 charges, your next attack becomes Energized and can trigger additional effects on hit, expending the charges.
.UNIQUE Passive - Sharpshooter:
Your Energized attacks gain 35% bonus Range (+150 range maximum) and deal 60~140 bonus magic damage (based on level) on hit.
Attacks become Energized 25% faster. Energized attacks function on structures.