Dr. Mundo Statistics in North America

  • Game patch: 9.22
  • Game count: 395,815
  • Average match length: 29:00
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Dr. Mundo

Dr. Mundo

the Madman of Zaun

  • P Adrenaline Rush

    Adrenaline Rush

    Dr. Mundo regenerates 0.3% of his maximum Health each second.

  • Q Infected Cleaver

    Infected Cleaver

    Cooldown: 4Cost: 50/60/70/80/90 HealthRange: 975

    Dr. Mundo hurls his cleaver, dealing magic damage equal to 20/22.5/25/27.5/30% of the target's current Health and slowing them by 40% for 2 seconds. 80/130/180/230/280 damage minimum, max 300/350/400/450/500 damage to Monsters.

    40% of the Health cost is refunded if the cleaver hits an enemy. The full Health cost is refunded if the cleaver kills an enemy.

  • W Burning Agony

    Burning Agony

    Cooldown: 4Range: 325

    Toggle: Dr. Mundo sets himself on fire, dealing 40/55/70/85/100 (+20% bonus Ability Power) magic damage to nearby enemies every second.

    While on fire, the duration of disables against Dr. Mundo are reduced by 30%.

  • E Masochism

    Masochism

    Cooldown: 6/5.5/5/4.5/4Range: 300

    Passive: When Dr. Mundo suffers magic damage or pays a health cost, his magic resist is increased by 3% for 2 seconds, up to a maximum of 6/15/23/33/42%.

    Active: Dr. Mundo's next basic attack will headbutt the enemy, dealing an additional 3/3.5/4/4.5/5% of maximum Health physical damage (3/3.5/4/4.5/5% of maximum health) at the cost of 25/35/45/55/65 health.

    Upon activation, Dr. Mundo gains up to 80/110/140/170/200 attack damage (no less than 40/55/70/85/100) for 5 seconds based on his missing health.

    Masochism grants attack damage above the minimum for every 1% of missing health

  • R Sadism

    Sadism

    Cooldown: 110/100/90Cost: 25% current healthRange: 20

    Dr. Mundo regenerates Health (50/75/100% of max health) over 12 seconds, and gains 15/25/35% movement speed for the duration.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Infected Cleaver

Infected Cleaver

Dr. Mundo hurls his cleaver, dealing damage equal to a portion of his target's current Health and slowing them for a short time. Dr. Mundo delights in the suffering of others, so he is returned a portion of the Health cost when he successfully lands a cleaver (doubled on killing blows).
3
8
10
12
13
W
Burning Agony

Burning Agony

Dr. Mundo drains his Health to reduce the duration of disables and deal continual damage to nearby enemies.
2
14
15
17
18
E
Masochism

Masochism

Dr. Mundo gains bonus attack damage based on his missing health, and his next basic attack headbutts his target for additional damage. Passively increases magic resist whenever Dr. Mundo is dealt magic damage or pays a health cost.
1
4
5
7
9
R
Sadism

Sadism

Dr. Mundo sacrifices a portion of his Health for increased Movement Speed and drastically increased Health Regeneration.
6
11
16
Win Rate:51.54%
Ban Rate:7.47%
Pick Rate:4.45%
Kills: 5.73
Deaths: 5.54
Assists: 7.94
Minions Killed:42
Gold Earned:11,422
Gold Spent:10,329
Double Kills:0.90
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.00
Largest Killing Spree: 2.46
Largest Multi Kill: 0.83
Wards Killed: 2.36
Wards Placed: 6.77
Vision Wards Bought: 1.17
Tower Kills: 0.99
Win rate by Game Length
This graphic shows you the average Win Rate for Dr. Mundo based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

96.59%
  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

2.68%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.55%
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.13%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

64.12%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

13.96%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

11.17%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

5.20%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

4.82%
Q
Infected Cleaver

Infected Cleaver

Dr. Mundo hurls his cleaver, dealing damage equal to a portion of his target's current Health and slowing them for a short time. Dr. Mundo delights in the suffering of others, so he is returned a portion of the Health cost when he successfully lands a cleaver (doubled on killing blows).
3
8
10
12
13
W
Burning Agony

Burning Agony

Dr. Mundo drains his Health to reduce the duration of disables and deal continual damage to nearby enemies.
2
14
15
17
18
E
Masochism

Masochism

Dr. Mundo gains bonus attack damage based on his missing health, and his next basic attack headbutts his target for additional damage. Passively increases magic resist whenever Dr. Mundo is dealt magic damage or pays a health cost.
1
4
5
7
9
R
Sadism

Sadism

Dr. Mundo sacrifices a portion of his Health for increased Movement Speed and drastically increased Health Regeneration.
6
11
16

Pick Rate

42.68%
Q
Infected Cleaver

Infected Cleaver

Dr. Mundo hurls his cleaver, dealing damage equal to a portion of his target's current Health and slowing them for a short time. Dr. Mundo delights in the suffering of others, so he is returned a portion of the Health cost when he successfully lands a cleaver (doubled on killing blows).
3
8
10
12
13
W
Burning Agony

Burning Agony

Dr. Mundo drains his Health to reduce the duration of disables and deal continual damage to nearby enemies.
1
14
15
17
18
E
Masochism

Masochism

Dr. Mundo gains bonus attack damage based on his missing health, and his next basic attack headbutts his target for additional damage. Passively increases magic resist whenever Dr. Mundo is dealt magic damage or pays a health cost.
2
4
5
7
9
R
Sadism

Sadism

Dr. Mundo sacrifices a portion of his Health for increased Movement Speed and drastically increased Health Regeneration.
6
11
16

Pick Rate

34.08%
Q
Infected Cleaver

Infected Cleaver

Dr. Mundo hurls his cleaver, dealing damage equal to a portion of his target's current Health and slowing them for a short time. Dr. Mundo delights in the suffering of others, so he is returned a portion of the Health cost when he successfully lands a cleaver (doubled on killing blows).
2
8
10
12
13
W
Burning Agony

Burning Agony

Dr. Mundo drains his Health to reduce the duration of disables and deal continual damage to nearby enemies.
3
14
15
17
18
E
Masochism

Masochism

Dr. Mundo gains bonus attack damage based on his missing health, and his next basic attack headbutts his target for additional damage. Passively increases magic resist whenever Dr. Mundo is dealt magic damage or pays a health cost.
1
4
5
7
9
R
Sadism

Sadism

Dr. Mundo sacrifices a portion of his Health for increased Movement Speed and drastically increased Health Regeneration.
6
11
16

Pick Rate

13.19%
Q
Infected Cleaver

Infected Cleaver

Dr. Mundo hurls his cleaver, dealing damage equal to a portion of his target's current Health and slowing them for a short time. Dr. Mundo delights in the suffering of others, so he is returned a portion of the Health cost when he successfully lands a cleaver (doubled on killing blows).
1
4
5
7
9
W
Burning Agony

Burning Agony

Dr. Mundo drains his Health to reduce the duration of disables and deal continual damage to nearby enemies.
3
14
15
17
18
E
Masochism

Masochism

Dr. Mundo gains bonus attack damage based on his missing health, and his next basic attack headbutts his target for additional damage. Passively increases magic resist whenever Dr. Mundo is dealt magic damage or pays a health cost.
2
8
10
12
13
R
Sadism

Sadism

Dr. Mundo sacrifices a portion of his Health for increased Movement Speed and drastically increased Health Regeneration.
6
11
16

Pick Rate

5.14%
Q
Infected Cleaver

Infected Cleaver

Dr. Mundo hurls his cleaver, dealing damage equal to a portion of his target's current Health and slowing them for a short time. Dr. Mundo delights in the suffering of others, so he is returned a portion of the Health cost when he successfully lands a cleaver (doubled on killing blows).
1
8
10
12
13
W
Burning Agony

Burning Agony

Dr. Mundo drains his Health to reduce the duration of disables and deal continual damage to nearby enemies.
3
14
15
17
18
E
Masochism

Masochism

Dr. Mundo gains bonus attack damage based on his missing health, and his next basic attack headbutts his target for additional damage. Passively increases magic resist whenever Dr. Mundo is dealt magic damage or pays a health cost.
2
4
5
7
9
R
Sadism

Sadism

Dr. Mundo sacrifices a portion of his Health for increased Movement Speed and drastically increased Health Regeneration.
6
11
16

Pick Rate

1.85%

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