Content Update - Patch 9.12
Hello everyone!
Yes, we know... a bit late to make this post huh? Indeed, but better late than never!
A new Patch 9.12 has been released and applied to the game servers! This time, we have some expected and unexpected, although predictable (You will know in a moment what are we talking about), changes!
Please, keep reading to discover what this new patch brings for all of us!
Summary of changes for Patch 9.12
Summary of Champions changed in Patch 9.12
Summary of Items changed in Patch 9.12
Champions changed in Patch 9.12
Mordekaiser, the Iron Revenant, has received a full Rework.
Q spell ranks decreased, shield removed, damage bonus now dependent on R. W now slows; Spell Flux bonus converts slow to root.
Base Stats
MANA 400 ⇒ 300
MANA REGEN 6 ⇒ 8
Q - Overload
RANKS 6 ⇒ 5
DAMAGE 60/85/110/135/160/185 ⇒ 80/105/130/155/180
SHIELD No longer grants a shield after consuming 2 Runes
SPELL DAMAGE BONUS 40/50/60/70/80% (based on Spell Flux's rank) ⇒ 10/40/70/100% (based on Realm Warp's rank)
BONUS MOVEMENT SPEED 25/28/31/34/37/40% ⇒ 20/25/30/35/40%
W - Rune Prison
RATIO 1% bonus mana ⇒ 4% bonus mana
COST 50/60/70/80/90 mana ⇒ 40/55/70/85/100 mana
BASE CROWD CONTROL Rooted for 0.75 seconds ⇒ Slowed by 35% for 1.5 seconds
SPELL FLUX BONUS Increased root duration ⇒ Converts Slow to Root
E - Spell Flux
DAMAGE 70/90/110/130/150 ⇒ 60/80/100/120/140
COST 60/70/80/90/100 mana ⇒ 40/55/70/85/100 mana
BOUNCE HOUSE Now always bounces off the primary target
PING PONG PAIN Bounces no longer damage enemies
FLUX BOMB No longer spreads Flux to nearby enemies on unit kill
R - Realm Warp
RANKS 2 ⇒ 3
WARP DAMAGE Overload damage bonus against targets with Flux increased to 40/70/100%
CLOSE ENOUGH Immediately casts at max range when attempting to cast beyond that
MINIMUM CAST RANGE 730 ⇒ 1000
MAXIMUM CAST RANGE 1750/3000 ⇒ 3000
COOLDOWN 180 seconds ⇒ 210/180/150 seconds
Passive now stores up to 2 charges; base damage increased; AoE damage less effective against minions. Q detonation damage and AoE range decreased on minions. W heal increased. E shield adjusted and cooldown increased later.
Passive - Petricite Burst
CHARGES Now stores up to 2 charges which will be consumed on subsequent basic attacks
BASE DAMAGE 5-47.5 (levels 1-18) ⇒ 9-60 (levels 1-18)
MINIONS ARE FRIENDS Deals 70% less damage to minions
Q - Chain Lash
DETONATION DAMAGE 45/70/95/120/145 (+0.60 ability power) ⇒ 40/60/80/100/120 (+0.40 ability power)
DETONATION AOE 200 range on minions ⇒ 180 range on minions
W - Kingslayer
HEAL 60/80/100/120/140 (+0.4 ability power) ⇒ 70/90/110/130/150 (+0.50 ability power)
E - Abscond / Abduct
ABSCOND SHIELD No longer shields himself for 2 seconds on first cast
COOLDOWN 18/16/14/12/10 seconds ⇒ 18/17/16/15/14 seconds
ABDUCT SHIELD Grants a 80/115/150/185/220 (+1.0 ability power) shield on enemy champion or monster hit for 2 seconds
Base health increased. Passive mana refund decreased early; shield decreased. W shared adaptive force adjusted; dash now interruptible by all CC.
Base Stats
HEALTH 432.36 ⇒ 480
Passive - Bop 'n' Block
MANA REFUND 40-160 (level 1-18) ⇒ 30-160 (level 1-18)
SHIELD 80-360 (+0.40 ability power) ⇒ 80-300 (+0.30 ability power)
Q - Prowling Projectile
BUGFIX Fixed a bug where the missile would not spawn towards the cursor as intended
W - You and Me!
KILL THE CAT Enemies now gain an assist on Yuumi when damaging the ally Yuumi is attached to
SHARED ADAPTIVE FORCE 5/9/13/17/21% of her attached ally's adaptive force ⇒ 5/7/9/11/13 flat adaptive force (+4/7/10/13/16% of her attached ally's adaptive force)
AND I OOP Yuumi's dash can be interrupted by knock-ups and knockbacks ⇒ Yuumi's dash can be interrupted by any immobilizing CC
BUGFIX Fixed a bug where Yuumi would detach unintentionally when trying to attach to another champion outside of her range
Passive cooldown now scales based on level. R healing bonus now only applies to self-healing.
Passive - Deathbringer Stance
COOLDOWN 15 seconds ⇒ 24-12 (level 1-18) seconds
R - World Ender
HEALING BONUS All incoming healing ⇒ Self-healing only
W cooldown decreased.
W - Volley
COOLDOWN 15/12.5/10/7.5/5 seconds ⇒ 14/11.5/9/6.5/4 seconds
Base attack damage increased.
Base Stats
ATTACK DAMAGE 58 ⇒ 60
E cooldown increased; range decreased
E - Flawless Duet
COOLDOWN 14/13/12/11/10 seconds ⇒ 18/16.5/15/13.5/12 seconds
RANGE 850 ⇒ 775
Q slow increased. E cost decreased; movement speed duration increased to match shield duration.
Q - Inner Flame
SLOW 25% ⇒ 35%
E - Inspire
COST 60/65/70/75/80 mana ⇒ 50/55/60/65/70 mana
MOVEMENT SPEED DURATION 1.5 seconds ⇒ 2.5 seconds (now matches shield duration)
VFX on all abilities updated. E shield increased; cost decreased later.
E - Help, Pix!
SHIELD 70/105/140/175/210 ⇒ 80/115/150/185/220
COST 60/70/80/90/100 mana ⇒ 60/65/70/75/80 mana
Fixed a bug on Master Yi's passive.
Passive - Double Strike
BUGFIX Fixed a bug where Master Yi's Double Strike stacks were lasting 3 seconds instead of 4
Q base damage decreased early.
Q - Dredge Line
BASE DAMAGE 100/145/190/235/280 ⇒ 80/130/180/230/280
W minimum duration before champion regurgitation decreased; allies can no longer release themselves early when CC'd; allied champion spit range decreased; damage decreased early.
W - Devour
BUGFIX Fixed a bug where Tahm Kench could cast Tongue Lash and Devour together against non-champions for no cost
MIN BEFORE CHAMP REGURGITATION 1 second ⇒ 0.25 seconds
FISH OUT OF WATER Allies can no longer release themselves from Devour early while affected by CC
ALLIED CHAMPION SPIT RANGE 400 ⇒ 250
DAMAGE 100/135/170/205/240 (+5/7/9/11/13% target's maximum health) ⇒ 60/105/150/195/240 (+9/10/11/12/13% target's maximum health)
W base damage increased. R knockback distance and chunk spawn adjusted.
W - Unstable Matter
BASE DAMAGE 15/30/45/60/75 ⇒ 25/40/55/70/85
R - Let's Bounce!
KNOCKBACK DISTANCE 400 units away from Zac ⇒ 250 units from where target is hit
CELL DIVISION CHUNK SPAWN Each enemy champion spawns a chunk the first time they're hit by a bounce (subsequent bounces on the same enemy won't spawn additional chunks) ⇒ Each bounce that hits one or more enemy champions spawns a chunk (hitting the same enemy still spawns a chunk)
Items changed in Patch 9.12
Corrupting Potion
Bonus magic damage flattened.
BONUS MAGIC DAMAGE 15-30 (level 1-18) over 3 seconds ⇒ 15 at all levels over 3 seconds
Bugfixes
Warwick's Q - Jaws of the Beast tooltip now lists the correct AP ratio
Split rewards now display on Ranked Armor on the Loading Screen
The "End-of-Vote" flash on the Surrender box no longer re-appears when the timer expires for those who have already voted
The Surrender box can now be properly be moved around
Headhunter Nidalee's Q - Javelin Toss's javelins have been adjusted for colorblind players to better see them
Jhin's Q - Dancing Grenade now properly bounces to other targets even after its damage is consumed by Sivir's E - Spell Shield