Content Update - Patch 9.12

Content Update - Patch 9.12

Hello everyone!

Yes, we know... a bit late to make this post huh? Indeed, but better late than never!

A new Patch 9.12 has been released and applied to the game servers! This time, we have some expected and unexpected, although predictable (You will know in a moment what are we talking about), changes!

Please, keep reading to discover what this new patch brings for all of us!

Summary of changes for Patch 9.12

Summary of Champions changed in Patch 9.12

Mordekaiser League of LegendsMordekaiserMordekaiser League of Legends
Mordekaiser, the Iron Revenant, has received a full Rework.
Ryze League of LegendsRyzeRyze League of Legends
Q spell ranks decreased, shield removed, damage bonus now dependent on R. W now slows; Spell Flux bonus converts slow to root.
Sylas League of LegendsSylasSylas League of Legends
Passive now stores up to 2 charges; base damage increased; AoE damage less effective against minions. Q detonation damage and AoE range decreased on minions. W heal increased. E shield adjusted and cooldown increased later.
Yuumi League of LegendsYuumiYuumi League of Legends
Base health increased. Passive mana refund decreased early; shield decreased. W shared adaptive force adjusted; dash now interruptible by all CC.
Aatrox League of LegendsAatroxAatrox League of Legends
Passive cooldown now scales based on level. R healing bonus now only applies to self-healing.
Ashe League of LegendsAsheAshe League of Legends
W cooldown decreased.
Caitlyn League of LegendsCaitlynCaitlyn League of Legends
Base attack damage increased.
Irelia League of LegendsIreliaIrelia League of Legends
E cooldown increased; range decreased
Karma League of LegendsKarmaKarma League of Legends
Q slow increased. E cost decreased; movement speed duration increased to match shield duration.
Lulu League of LegendsLuluLulu League of Legends
VFX on all abilities updated. E shield increased; cost decreased later.
Master Yi League of LegendsMaster YiMaster Yi League of Legends
Fixed a bug on Master Yi's passive.
Nautilus League of LegendsNautilusNautilus League of Legends
Q base damage decreased early.
Tahm Kench League of LegendsTahm KenchTahm Kench League of Legends
W minimum duration before champion regurgitation decreased; allies can no longer release themselves early when CC'd; allied champion spit range decreased; damage decreased early.
Zac League of LegendsZacZac League of Legends
W base damage increased. R knockback distance and chunk spawn adjusted.

Summary of Items changed in Patch 9.12

Corrupting Potion League of LegendsCorrupting PotionCorrupting Potion League of Legends
Bonus magic damage flattened.

Champions changed in Patch 9.12

Mordekaiser, the Iron Revenant, has received a full Rework.
Q spell ranks decreased, shield removed, damage bonus now dependent on R. W now slows; Spell Flux bonus converts slow to root.

Base Stats

MANA 400 ⇒ 300
MANA REGEN 6 ⇒ 8

OverloadQ - Overload

RANKS 6 ⇒ 5
DAMAGE 60/85/110/135/160/185 ⇒ 80/105/130/155/180
SHIELD No longer grants a shield after consuming 2 Runes
SPELL DAMAGE BONUS 40/50/60/70/80% (based on Spell Flux's rank) ⇒ 10/40/70/100% (based on Realm Warp's rank)
BONUS MOVEMENT SPEED 25/28/31/34/37/40% ⇒ 20/25/30/35/40%

Rune PrisonW - Rune Prison

RATIO 1% bonus mana ⇒ 4% bonus mana
COST 50/60/70/80/90 mana ⇒ 40/55/70/85/100 mana
BASE CROWD CONTROL Rooted for 0.75 seconds ⇒ Slowed by 35% for 1.5 seconds
SPELL FLUX BONUS Increased root duration ⇒ Converts Slow to Root

Spell FluxE - Spell Flux

DAMAGE 70/90/110/130/150 ⇒ 60/80/100/120/140
COST 60/70/80/90/100 mana ⇒ 40/55/70/85/100 mana
BOUNCE HOUSE Now always bounces off the primary target
PING PONG PAIN Bounces no longer damage enemies
FLUX BOMB No longer spreads Flux to nearby enemies on unit kill

Realm WarpR - Realm Warp

RANKS 2 ⇒ 3
WARP DAMAGE Overload damage bonus against targets with Flux increased to 40/70/100%
CLOSE ENOUGH Immediately casts at max range when attempting to cast beyond that
MINIMUM CAST RANGE 730 ⇒ 1000
MAXIMUM CAST RANGE 1750/3000 ⇒ 3000
COOLDOWN 180 seconds ⇒ 210/180/150 seconds

Passive now stores up to 2 charges; base damage increased; AoE damage less effective against minions. Q detonation damage and AoE range decreased on minions. W heal increased. E shield adjusted and cooldown increased later.

Petricite BurstPassive - Petricite Burst

CHARGES Now stores up to 2 charges which will be consumed on subsequent basic attacks
BASE DAMAGE 5-47.5 (levels 1-18) ⇒ 9-60 (levels 1-18)
MINIONS ARE FRIENDS Deals 70% less damage to minions

Chain LashQ - Chain Lash

DETONATION DAMAGE 45/70/95/120/145 (+0.60 ability power) ⇒ 40/60/80/100/120 (+0.40 ability power)
DETONATION AOE 200 range on minions ⇒ 180 range on minions

KingslayerW - Kingslayer

HEAL 60/80/100/120/140 (+0.4 ability power) ⇒ 70/90/110/130/150 (+0.50 ability power)

Abscond / AbductE - Abscond / Abduct

ABSCOND SHIELD No longer shields himself for 2 seconds on first cast
COOLDOWN 18/16/14/12/10 seconds ⇒ 18/17/16/15/14 seconds
ABDUCT SHIELD Grants a 80/115/150/185/220 (+1.0 ability power) shield on enemy champion or monster hit for 2 seconds

Base health increased. Passive mana refund decreased early; shield decreased. W shared adaptive force adjusted; dash now interruptible by all CC.

Base Stats

HEALTH 432.36 ⇒ 480

Bop Passive - Bop 'n' Block

MANA REFUND 40-160 (level 1-18) ⇒ 30-160 (level 1-18)
SHIELD 80-360 (+0.40 ability power) ⇒ 80-300 (+0.30 ability power)

Prowling ProjectileQ - Prowling Projectile

BUGFIX Fixed a bug where the missile would not spawn towards the cursor as intended

You and Me!W - You and Me!

KILL THE CAT Enemies now gain an assist on Yuumi when damaging the ally Yuumi is attached to
SHARED ADAPTIVE FORCE 5/9/13/17/21% of her attached ally's adaptive force ⇒ 5/7/9/11/13 flat adaptive force (+4/7/10/13/16% of her attached ally's adaptive force)
AND I OOP Yuumi's dash can be interrupted by knock-ups and knockbacks ⇒ Yuumi's dash can be interrupted by any immobilizing CC
BUGFIX Fixed a bug where Yuumi would detach unintentionally when trying to attach to another champion outside of her range

Passive cooldown now scales based on level. R healing bonus now only applies to self-healing.

Deathbringer StancePassive - Deathbringer Stance

COOLDOWN 15 seconds ⇒ 24-12 (level 1-18) seconds

World EnderR - World Ender

HEALING BONUS All incoming healing ⇒ Self-healing only

W cooldown decreased.

VolleyW - Volley

COOLDOWN 15/12.5/10/7.5/5 seconds ⇒ 14/11.5/9/6.5/4 seconds

Base attack damage increased.

Base Stats

ATTACK DAMAGE 58 ⇒ 60

E cooldown increased; range decreased

Flawless DuetE - Flawless Duet

COOLDOWN 14/13/12/11/10 seconds ⇒ 18/16.5/15/13.5/12 seconds
RANGE 850 ⇒ 775

Q slow increased. E cost decreased; movement speed duration increased to match shield duration.

Inner FlameQ - Inner Flame

SLOW 25% ⇒ 35%

InspireE - Inspire

COST 60/65/70/75/80 mana ⇒ 50/55/60/65/70 mana
MOVEMENT SPEED DURATION 1.5 seconds ⇒ 2.5 seconds (now matches shield duration)

VFX on all abilities updated. E shield increased; cost decreased later.

Help, Pix!E - Help, Pix!

SHIELD 70/105/140/175/210 ⇒ 80/115/150/185/220
COST 60/70/80/90/100 mana ⇒ 60/65/70/75/80 mana

Fixed a bug on Master Yi's passive.

Double StrikePassive - Double Strike

BUGFIX Fixed a bug where Master Yi's Double Strike stacks were lasting 3 seconds instead of 4

Q base damage decreased early.

Dredge LineQ - Dredge Line

BASE DAMAGE 100/145/190/235/280 ⇒ 80/130/180/230/280

W minimum duration before champion regurgitation decreased; allies can no longer release themselves early when CC'd; allied champion spit range decreased; damage decreased early.

DevourW - Devour

BUGFIX Fixed a bug where Tahm Kench could cast Tongue Lash and Devour together against non-champions for no cost
MIN BEFORE CHAMP REGURGITATION 1 second ⇒ 0.25 seconds
FISH OUT OF WATER Allies can no longer release themselves from Devour early while affected by CC
ALLIED CHAMPION SPIT RANGE 400 ⇒ 250
DAMAGE 100/135/170/205/240 (+5/7/9/11/13% target's maximum health) ⇒ 60/105/150/195/240 (+9/10/11/12/13% target's maximum health)

W base damage increased. R knockback distance and chunk spawn adjusted.

Unstable MatterW - Unstable Matter

BASE DAMAGE 15/30/45/60/75 ⇒ 25/40/55/70/85

LetR - Let's Bounce!

KNOCKBACK DISTANCE 400 units away from Zac ⇒ 250 units from where target is hit
CELL DIVISION CHUNK SPAWN Each enemy champion spawns a chunk the first time they're hit by a bounce (subsequent bounces on the same enemy won't spawn additional chunks) ⇒ Each bounce that hits one or more enemy champions spawns a chunk (hitting the same enemy still spawns a chunk)

Items changed in Patch 9.12

Corrupting Potion Corrupting Potion

Corrupting Potion

Bonus magic damage flattened.
BONUS MAGIC DAMAGE 15-30 (level 1-18) over 3 seconds ⇒ 15 at all levels over 3 seconds

 

Bugfixes

Warwick's Q - Jaws of the Beast tooltip now lists the correct AP ratio

Split rewards now display on Ranked Armor on the Loading Screen

The "End-of-Vote" flash on the Surrender box no longer re-appears when the timer expires for those who have already voted

The Surrender box can now be properly be moved around

Headhunter Nidalee's Q - Javelin Toss's javelins have been adjusted for colorblind players to better see them

Jhin's Q - Dancing Grenade now properly bounces to other targets even after its damage is consumed by Sivir's E - Spell Shield

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